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What ever happened to just "playing" the game and telling a great story?
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<blockquote data-quote="kigmatzomat" data-source="post: 3937970" data-attributes="member: 9254"><p>To me a "great gaming" is where six months later the players are hanging out eating pizza and start reminiscing, saying "Man, that was great!" There are too many people with conflicting ideas of what constitutes great gaming to really quantify it. The point of my post was to point out that a game with a great story isn't necessarily a great game. By the same token, a lack of a great story doesn't necessarily mean it isn't a great game. </p><p></p><p>Look at fiction. Great movies sometimes have relatively lame plots but are still incredibly entertaining. Conversely, a movie with a sucky implementation can ruin a great plot. More often than not, a mediocre plot done incredibly well is better received than an incredible plot with a mediocre implementation. </p><p></p><p>Plots don't need to be epic stories. At heart, most of RPGs break down to "beat something down/take it's stuff" even in the plot-driven games like WoD where "take it's stuff" can mean servants, territory, social status, or political power. </p><p></p><p>In other words, french fries are not haute cuisine but most of the world loves tasty fried 'taters. So don't worry about making julienne potatoes au gratin if your players keep coming back for the fries.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 3937970, member: 9254"] To me a "great gaming" is where six months later the players are hanging out eating pizza and start reminiscing, saying "Man, that was great!" There are too many people with conflicting ideas of what constitutes great gaming to really quantify it. The point of my post was to point out that a game with a great story isn't necessarily a great game. By the same token, a lack of a great story doesn't necessarily mean it isn't a great game. Look at fiction. Great movies sometimes have relatively lame plots but are still incredibly entertaining. Conversely, a movie with a sucky implementation can ruin a great plot. More often than not, a mediocre plot done incredibly well is better received than an incredible plot with a mediocre implementation. Plots don't need to be epic stories. At heart, most of RPGs break down to "beat something down/take it's stuff" even in the plot-driven games like WoD where "take it's stuff" can mean servants, territory, social status, or political power. In other words, french fries are not haute cuisine but most of the world loves tasty fried 'taters. So don't worry about making julienne potatoes au gratin if your players keep coming back for the fries. [/QUOTE]
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What ever happened to just "playing" the game and telling a great story?
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