Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What ever happened to "role playing?"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="takyris" data-source="post: 1536959" data-attributes="member: 5171"><p>And? Why is that bad?</p><p></p><p>If it happens every time, and these "excellent roleplayers" feel that how they bluff is so unimportant that they just want to do it, then that says something about your campaign. Is asking them, "How would you like to bluff them?" that difficult? If it happens because the game is almost over for the night and they want to get inside, that sounds good. Getting past a minor area in order to get to the big interesting bit before you all have to go home.</p><p></p><p></p><p></p><p>(emphasis mine)</p><p></p><p>I disagree. I believe that 3e <strong>allows</strong> this kind of play. Currently, the d20 Modern game I run has a... socially inept, awkward, unempathic, generally cold-fish guy. He's playing a Charismatic4/Strong2 character, the face-man for the party. Just as I wouldn't restrict someone from playing a Fighter because they weren't a martial artist or swordsman themselves, I shouldn't restrict this low-charisma player from playing a high-charisma character. Using the "I bluff him" approach allows me to do this. In fact, he sometimes throws in what his character says, and it's the most unhelpful, uncharismatic, awkward and socially inept stuff I've heard. I just nod and let him roll, and <strong>that</strong> determines what happens.</p><p></p><p>Rolling is not the death of roleplaying. Rolling adds to the roleplaying, because it lets people who don't have the ability to do what their character can do fake it for awhile. Maybe my low-charisma player will learn how to talk to people more effectively. Maybe he'll see how taking the time to formulate things more politely can affect the situation. Or maybe he won't, but he'll have fun playing a non-useful character.</p><p></p><p></p><p></p><p>Have you let the players know this? Players don't naturally just start doing the "I bluff" stuff with no flavortext. They almost always have some reinforcement for doing so, either timewise or responsewise. I give out bonuses (or, in rare cases, penalties) for the rolls if the PCs flavor-up their bluff attempts, but really, having rolls for Diplomacy and Bluff has opened up certain aspects of the game to people who wouldn't be able to involve themselves in that part of the game before. It's a good thing. If your players aren't using it, that's not the game's problem, any more than it's the rules' fault if your fights run like "I miss, he hits, I hit, he hits, I hit, he dies".</p><p></p><p>Sometimes, in my campaign, we have unimportant side-plot fights run like that to keep things moving. But in the main fights? Wow, even if it's just two people swinging away at each other, we've got flavor-text and shouts and curses and energy and <strong>emotion</strong>. I'm not responsible for it -- my players are fantastic, and they bring a great element to the game -- but I do like to think that I helped make it accessible for them. And letting people roll for Charisma checks, without flavor-text if they don't feel comfortable, is another way to make the game accessible to people who wouldn't otherwise be able to enjoy it.</p><p></p><p>EDIT: Typos.</p></blockquote><p></p>
[QUOTE="takyris, post: 1536959, member: 5171"] And? Why is that bad? If it happens every time, and these "excellent roleplayers" feel that how they bluff is so unimportant that they just want to do it, then that says something about your campaign. Is asking them, "How would you like to bluff them?" that difficult? If it happens because the game is almost over for the night and they want to get inside, that sounds good. Getting past a minor area in order to get to the big interesting bit before you all have to go home. (emphasis mine) I disagree. I believe that 3e [b]allows[/b] this kind of play. Currently, the d20 Modern game I run has a... socially inept, awkward, unempathic, generally cold-fish guy. He's playing a Charismatic4/Strong2 character, the face-man for the party. Just as I wouldn't restrict someone from playing a Fighter because they weren't a martial artist or swordsman themselves, I shouldn't restrict this low-charisma player from playing a high-charisma character. Using the "I bluff him" approach allows me to do this. In fact, he sometimes throws in what his character says, and it's the most unhelpful, uncharismatic, awkward and socially inept stuff I've heard. I just nod and let him roll, and [b]that[/b] determines what happens. Rolling is not the death of roleplaying. Rolling adds to the roleplaying, because it lets people who don't have the ability to do what their character can do fake it for awhile. Maybe my low-charisma player will learn how to talk to people more effectively. Maybe he'll see how taking the time to formulate things more politely can affect the situation. Or maybe he won't, but he'll have fun playing a non-useful character. Have you let the players know this? Players don't naturally just start doing the "I bluff" stuff with no flavortext. They almost always have some reinforcement for doing so, either timewise or responsewise. I give out bonuses (or, in rare cases, penalties) for the rolls if the PCs flavor-up their bluff attempts, but really, having rolls for Diplomacy and Bluff has opened up certain aspects of the game to people who wouldn't be able to involve themselves in that part of the game before. It's a good thing. If your players aren't using it, that's not the game's problem, any more than it's the rules' fault if your fights run like "I miss, he hits, I hit, he hits, I hit, he dies". Sometimes, in my campaign, we have unimportant side-plot fights run like that to keep things moving. But in the main fights? Wow, even if it's just two people swinging away at each other, we've got flavor-text and shouts and curses and energy and [b]emotion[/b]. I'm not responsible for it -- my players are fantastic, and they bring a great element to the game -- but I do like to think that I helped make it accessible for them. And letting people roll for Charisma checks, without flavor-text if they don't feel comfortable, is another way to make the game accessible to people who wouldn't otherwise be able to enjoy it. EDIT: Typos. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What ever happened to "role playing?"
Top