Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What ever happened to "role playing?"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WizarDru" data-source="post: 1537905" data-attributes="member: 151"><p>Fixed those for you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p> Seriously, this is a taste issue, IMHO. I have had some players who consider social situations to be a distraction to the main game, and I have had players who consider combat something that interrupts the narrative flow. Overall, most of my players like BOTH aspects.</p><p> </p><p> However, the system needs to allow verisimilitude <strong><em>to a point</em></strong>, while at the same time presenting a balanced system. A big problem I had with 1e is that, since the rules didn't cover so many topics, a player had the potential to, as takyris descirbes 'game the system'. In short, they could use metagame knowledge to bypass some of the games built-in restrictions. This sort of thing can be seen constantly in 'Knights of the Dinner Table'. Some folks enjoyed that aspect of 1e, which can alternately be viewed as a greater deal of freedom within the system. I take the opposite view, that it encouraged less-scrupulous players to try and outwit the system, so to speak.</p><p> </p><p> Does a middle ground exist? Of course it does. It existed under 1e, and it is better codified in 3e, and it's the system I traditionally use. The biggest difference is that under 1e, it was just "I'll give you a +2 bonus on the NPC reaction table for mentioning his brother" to "I'll give you a circumstance modifier of +4 to your Bluff check for reminding him about the orphanage." </p><p> </p><p> I personally would never accept a 'I bluff him' request, without a clarification (i.e. "I try to trick him into thinking I'm his long lost cousin"). Some players are more interested or less interested in actually playing the encounter out, but 3e/3.5e doesn't discourage such play more than previous editions. Under previous editions, it mostly DM fiat, usually solely based on Charisma for most occasions. There was certainly no consistency from one DM's game to the next...I saw both sides of the coin in my time, where good acting got me bonuses and where my stats were the sole arbiters of such reactions. And then, of course, was the truly old-school style, where nothing could change the interactions, as they were virtually scripted. Social encounters were merely a means to an end, a way to move you to the dungeon; look at the gnome encounter in L1? (Tsocjanth), for example. The gnomes are a binary event: treat them one way, they do X. Treat them another way, they do Y. Naturally, the DM had the option of playing the encounter any way he choose, but as written, the social encounter is not really very social at all.</p><p> </p><p> I guess I'm not seeing <em>how</em> it's discouraging them. For the first time, we actually have a codified system to cover social interactions, and we even have an honest to goodness mechanic to match player acting with character action (namely the circumstance modifier). Couple this with DM XP bonuses for good playing, and you have a system. </p><p> </p><p> The flip side of this coin, of course, is to ask why players who are more gregarious or boisterous should get XP bonuses than more reserved players? I see the answer that these are DM-player issues to be resolved within each group, not something the rules system should impose.</p><p> </p><p> It strikes me that perhaps some folks feel that 3e/3.5e encourages a playstyle they don't enjoy, when perhaps the truth is that it doesn't encourage the playstyle they favor, and really doesn't directly advocate a specific playstyle at all, other than in the most general sense. Of course, an equal number of folks certainly don't like the style of play that 3e promotes, even in the general sense...and that's fine, too.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1537905, member: 151"] Fixed those for you. :) Seriously, this is a taste issue, IMHO. I have had some players who consider social situations to be a distraction to the main game, and I have had players who consider combat something that interrupts the narrative flow. Overall, most of my players like BOTH aspects. However, the system needs to allow verisimilitude [b][i]to a point[/i][/b], while at the same time presenting a balanced system. A big problem I had with 1e is that, since the rules didn't cover so many topics, a player had the potential to, as takyris descirbes 'game the system'. In short, they could use metagame knowledge to bypass some of the games built-in restrictions. This sort of thing can be seen constantly in 'Knights of the Dinner Table'. Some folks enjoyed that aspect of 1e, which can alternately be viewed as a greater deal of freedom within the system. I take the opposite view, that it encouraged less-scrupulous players to try and outwit the system, so to speak. Does a middle ground exist? Of course it does. It existed under 1e, and it is better codified in 3e, and it's the system I traditionally use. The biggest difference is that under 1e, it was just "I'll give you a +2 bonus on the NPC reaction table for mentioning his brother" to "I'll give you a circumstance modifier of +4 to your Bluff check for reminding him about the orphanage." I personally would never accept a 'I bluff him' request, without a clarification (i.e. "I try to trick him into thinking I'm his long lost cousin"). Some players are more interested or less interested in actually playing the encounter out, but 3e/3.5e doesn't discourage such play more than previous editions. Under previous editions, it mostly DM fiat, usually solely based on Charisma for most occasions. There was certainly no consistency from one DM's game to the next...I saw both sides of the coin in my time, where good acting got me bonuses and where my stats were the sole arbiters of such reactions. And then, of course, was the truly old-school style, where nothing could change the interactions, as they were virtually scripted. Social encounters were merely a means to an end, a way to move you to the dungeon; look at the gnome encounter in L1? (Tsocjanth), for example. The gnomes are a binary event: treat them one way, they do X. Treat them another way, they do Y. Naturally, the DM had the option of playing the encounter any way he choose, but as written, the social encounter is not really very social at all. I guess I'm not seeing [i]how[/i] it's discouraging them. For the first time, we actually have a codified system to cover social interactions, and we even have an honest to goodness mechanic to match player acting with character action (namely the circumstance modifier). Couple this with DM XP bonuses for good playing, and you have a system. The flip side of this coin, of course, is to ask why players who are more gregarious or boisterous should get XP bonuses than more reserved players? I see the answer that these are DM-player issues to be resolved within each group, not something the rules system should impose. It strikes me that perhaps some folks feel that 3e/3.5e encourages a playstyle they don't enjoy, when perhaps the truth is that it doesn't encourage the playstyle they favor, and really doesn't directly advocate a specific playstyle at all, other than in the most general sense. Of course, an equal number of folks certainly don't like the style of play that 3e promotes, even in the general sense...and that's fine, too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What ever happened to "role playing?"
Top