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What ever happened to "role playing?"
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<blockquote data-quote="Henry" data-source="post: 1538302" data-attributes="member: 158"><p>In my view, these are BAD DM's; at best, they're inexperienced. And yes, this could possibly follow Godwin's Law, though I'm not about to say that it does.</p><p></p><p></p><p></p><p>Hopefully, people won't be releasing new skills - that's something WotC discourages strongly, though 2rd parties can do what they like; it's established by the creators of 3E that new feats are OK, but new skills are a BAD IDEA, exactly for this reason.</p><p></p><p></p><p></p><p>Rightly not; in the case of sensing motive, even someone with a single rank in sense motive could tell and obvious lie (though I might have a character with a wisdom penalty roll to tell it, for obvious reasons).</p><p></p><p></p><p></p><p>No harm at all, and in fact beneficial. I have BOTH players who prefer combat and character advancement, AND players who love in-depth role-assumption.</p><p></p><p></p><p></p><p>It's not a bad word, but it's also not the goal for all players, either, and should not be assumed to be so. Some players just like fighting the good fight, and expecting that sum of XP's and treasure on the other side of the hardship, and prefer this to a combat computer game because of the social interaction with friends. I cater to both best I can, and I think I strike a pretty good balance in my group. (At least they seem to say so).</p><p></p><p></p><p></p><p></p><p>I agree, as long as we agree to keep the die rolls in there without penalty for the person who can't character-assume their way out of a sack, and give bonuses to those who can. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 1538302, member: 158"] In my view, these are BAD DM's; at best, they're inexperienced. And yes, this could possibly follow Godwin's Law, though I'm not about to say that it does. Hopefully, people won't be releasing new skills - that's something WotC discourages strongly, though 2rd parties can do what they like; it's established by the creators of 3E that new feats are OK, but new skills are a BAD IDEA, exactly for this reason. Rightly not; in the case of sensing motive, even someone with a single rank in sense motive could tell and obvious lie (though I might have a character with a wisdom penalty roll to tell it, for obvious reasons). No harm at all, and in fact beneficial. I have BOTH players who prefer combat and character advancement, AND players who love in-depth role-assumption. It's not a bad word, but it's also not the goal for all players, either, and should not be assumed to be so. Some players just like fighting the good fight, and expecting that sum of XP's and treasure on the other side of the hardship, and prefer this to a combat computer game because of the social interaction with friends. I cater to both best I can, and I think I strike a pretty good balance in my group. (At least they seem to say so). I agree, as long as we agree to keep the die rolls in there without penalty for the person who can't character-assume their way out of a sack, and give bonuses to those who can. :) [/QUOTE]
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