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What ever happened to "role playing?"
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<blockquote data-quote="IceBear" data-source="post: 1538319" data-attributes="member: 1118"><p>But, that's not 3E fault, that's the GM's.</p><p></p><p>I wouldn't say the system is encouraging rollplay. The GM is the main contributer to what "style" the campaign will take. The players can roleplay out of the wazoo, but if the GM ignores it all then they'll be discouraged from doing it. Where in the rules does it tell GMs to discourage roleplay? Where is it in the rules in ANY edition for the GM to encourage roleplay? It's more of a GMing style issue than a rules issue, in my opinion. I don't think any GM worth his salt is going to accept a simple "I bluff him" and a dice roll. We would encourage him elaborate on what exactly he says, and thereby becoming more involved in the scene and then ask for a dice roll with an apporpriate circumstance bonus.</p><p></p><p>I am 100% in agreement with WizardDru's take on the issue. I'm a long time GM too, and I see a lot of "snobbery" towards the new rules because a lot of the new GMs seem to be rollplaying instead of roleplaying. I think if we look back at when we started, it took awhile before we got out of the rollplay phase too.</p><p></p><p>I think using dice as the final decision maker allows for chance to step in (like in real life - maybe that NPC is having a REALLY bad today and while normally he might have listened to you, today isn't that day) and it allows for balance.</p><p></p><p>Let's say you have two players of equal intelligence and speaking ability. One of them wants to play a conman type character so he puts a lot of points in Bluff. Another wants to be more of a swashbuckler in combat so he puts his points in tumbling. Don't you think the conman's player will feel a little upset if the swashbuckler is bluffing just as easy as he is (as the player is just as good as he is) and yet in combat the conman is at a disadvantage because he can't tumble as well? I bet he's thinking - gee, there goes my character concept down the toliet.</p></blockquote><p></p>
[QUOTE="IceBear, post: 1538319, member: 1118"] But, that's not 3E fault, that's the GM's. I wouldn't say the system is encouraging rollplay. The GM is the main contributer to what "style" the campaign will take. The players can roleplay out of the wazoo, but if the GM ignores it all then they'll be discouraged from doing it. Where in the rules does it tell GMs to discourage roleplay? Where is it in the rules in ANY edition for the GM to encourage roleplay? It's more of a GMing style issue than a rules issue, in my opinion. I don't think any GM worth his salt is going to accept a simple "I bluff him" and a dice roll. We would encourage him elaborate on what exactly he says, and thereby becoming more involved in the scene and then ask for a dice roll with an apporpriate circumstance bonus. I am 100% in agreement with WizardDru's take on the issue. I'm a long time GM too, and I see a lot of "snobbery" towards the new rules because a lot of the new GMs seem to be rollplaying instead of roleplaying. I think if we look back at when we started, it took awhile before we got out of the rollplay phase too. I think using dice as the final decision maker allows for chance to step in (like in real life - maybe that NPC is having a REALLY bad today and while normally he might have listened to you, today isn't that day) and it allows for balance. Let's say you have two players of equal intelligence and speaking ability. One of them wants to play a conman type character so he puts a lot of points in Bluff. Another wants to be more of a swashbuckler in combat so he puts his points in tumbling. Don't you think the conman's player will feel a little upset if the swashbuckler is bluffing just as easy as he is (as the player is just as good as he is) and yet in combat the conman is at a disadvantage because he can't tumble as well? I bet he's thinking - gee, there goes my character concept down the toliet. [/QUOTE]
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What ever happened to "role playing?"
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