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What ever happened to "role playing?"
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<blockquote data-quote="Hemlock Stones" data-source="post: 1539802" data-attributes="member: 19278"><p><strong>Rolls Vs. Roles</strong></p><p></p><p>GREETINGS!</p><p></p><p>I have to sympathise with you. Most of the people I game with are DM's. We trade off every 5-7 games. Some will run longer than others. Some of them have elaborate story arcs/plots. Some are essentially running one time adventures. All of us avoid the games of rolls and prefer the ones involving roles.</p><p></p><p>In defense of the DM, its far easier to focus the party on a combat encounter than to get them focused on moving from one point of a story arc to the next. Players prefer to role play their characters. This means anything from inciting half the town to chase the party for offending the mayor's drunken son at the local tavern to getting thrown in jail for breaking into the shop of a used magic item dealer and getting caught. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> </p><p></p><p>Another culprit to think about is the time and effort it takes to put together a good balanced game. The few times we have attempted to do pre-gen book adventures went over miserable. We created our own gaming world called Seventh Realm. (Seven DM's in the gaming group lord over the world.) That took a great deal of time and effort. But it is well worth it because of the wealth of opportunities to do things that don't conflict with the various interpretations of Faerun. You have 2d Edition, 3d Edition, 3.5 Edition. Original D&D, Extra Crunchy D&D and all the blasted Forgotten Realms novelists changing significant elements and happenings of Faerun at the whim of an editor. Don't get me started about the WOTC business decision to bring in the Legend of the Five Rings environment instead of developing for 3.0 a fan favorite, Kara-Tur. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p></p><p>Lots of players means lots of players not being able to participate when a one on one social encounter occurs. How about a party of ten where six different groups form and do different things? </p><p></p><p>The game I participate in right now has the DM with three story angles for three different party memebers that relate to the major plot line. One other player that games with us has so annoyed the DM that the player will see nothing specific focused towards the character they play in this game. (This player changes characters every other week, he's on number four right now) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>You can argue that once the main plot is in place, that the rest is window dressing. But its all the kewl crunchy plot enhancements that make the games enjoyable. Sure everybody wants to chop down the iron golem guarding the stolen princess, but sometimes that's just not possible without a few people getting taken down hard. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Thanks for letting me vent.</p></blockquote><p></p>
[QUOTE="Hemlock Stones, post: 1539802, member: 19278"] [b]Rolls Vs. Roles[/b] GREETINGS! I have to sympathise with you. Most of the people I game with are DM's. We trade off every 5-7 games. Some will run longer than others. Some of them have elaborate story arcs/plots. Some are essentially running one time adventures. All of us avoid the games of rolls and prefer the ones involving roles. In defense of the DM, its far easier to focus the party on a combat encounter than to get them focused on moving from one point of a story arc to the next. Players prefer to role play their characters. This means anything from inciting half the town to chase the party for offending the mayor's drunken son at the local tavern to getting thrown in jail for breaking into the shop of a used magic item dealer and getting caught. :mad: Another culprit to think about is the time and effort it takes to put together a good balanced game. The few times we have attempted to do pre-gen book adventures went over miserable. We created our own gaming world called Seventh Realm. (Seven DM's in the gaming group lord over the world.) That took a great deal of time and effort. But it is well worth it because of the wealth of opportunities to do things that don't conflict with the various interpretations of Faerun. You have 2d Edition, 3d Edition, 3.5 Edition. Original D&D, Extra Crunchy D&D and all the blasted Forgotten Realms novelists changing significant elements and happenings of Faerun at the whim of an editor. Don't get me started about the WOTC business decision to bring in the Legend of the Five Rings environment instead of developing for 3.0 a fan favorite, Kara-Tur. :heh: Lots of players means lots of players not being able to participate when a one on one social encounter occurs. How about a party of ten where six different groups form and do different things? The game I participate in right now has the DM with three story angles for three different party memebers that relate to the major plot line. One other player that games with us has so annoyed the DM that the player will see nothing specific focused towards the character they play in this game. (This player changes characters every other week, he's on number four right now) :confused: You can argue that once the main plot is in place, that the rest is window dressing. But its all the kewl crunchy plot enhancements that make the games enjoyable. Sure everybody wants to chop down the iron golem guarding the stolen princess, but sometimes that's just not possible without a few people getting taken down hard. :D Thanks for letting me vent. [/QUOTE]
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