Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What ever happened to "role playing?"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bendris Noulg" data-source="post: 1542544" data-attributes="member: 6398"><p>See, this is an over-exageration of the arguement, though.</p><p> </p><p>In regards to role-play, it would indeed be a mistake to reward for <em>ability</em>. Ability comes with practice and application. What is missing from a lot of people, however, is the <em>attempt</em> to role-play. For instance, I played with a guy that grew up on the west-side of Chicago, and there was absolutely <em>no way</em> to get him to drop his accent <em>or</em> to stop using slang. However, he <em>attempted</em> to express what his character was saying and doing. This is far more preferible to "I bluff the guard" because "I bluff the guard" doesn't give me squat to work with. It's dry. It's mechanical. It's so boaring I can't express how lame it is without the censors masking out half of my words.</p><p> </p><p>I'll take a poor role-player that <em>tries</em> any day of the week over someone that hides behind game mechanics to avoid it.</p><p> </p><p>I agree that this is wrong. Any "real role-player" should, I would think (that is to say, if your Charisma is 6, then role-play the 6, otherwise you're just a different breed of munchkin).</p><p> </p><p>Now, this is a point that comes up again and again, and I'd like to adress it to a degree.</p><p> </p><p>We have Flag Football. Flag Football is for people that want to play Football without getting hurt. <em>However</em>, this doesn't change the fact that "real" Football involves really big men smacking each other around.</p><p> </p><p>We have T-Ball. T-Ball is for people that can't hit or throw. <em>However</em>, this doesn't change the fact that "real" Baseball involves chubby guys taking whacks at a regulation-sized ball that is thrown by the pitcher.</p><p> </p><p>In short, while I'm all for providing a crutch for those that don't or can't otherwise role-play, I see no reason to loose sight of the fact that it <em>is</em> a crutch. And that's the problem I have with many of the counter-arguements in support of these crutches. It presents a lower bar as the norm rather than motivating people to achieve the higher bar, and that's <em>never</em> a good thing. Rather than having everyone "aiming high", we instead have end up with a bunch of people on crutches that <em>think</em> they're good gamers.</p><p> </p><p>Well, I'm not one to give a +2 for "good role-playing", although I'm one to not allow the roll to occur until <em>some</em> extent of role-playing has occured. And I think that's the point here: The purpose of a role-playing game <em>is to role-play</em>. The fact that a person can choose to <em>not</em> role-play at all and (per the rules) get just as far as those that do role-play isn't a matter of rewarding or not rewarding for doing something that is enjoyed; it's a matter of making a role-playing game into something in which role-play is completely irrelevant.</p><p> </p><p>And in my book, that isn't a role-playing game at all.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1542544, member: 6398"] See, this is an over-exageration of the arguement, though. In regards to role-play, it would indeed be a mistake to reward for [i]ability[/i]. Ability comes with practice and application. What is missing from a lot of people, however, is the [i]attempt[/i] to role-play. For instance, I played with a guy that grew up on the west-side of Chicago, and there was absolutely [i]no way[/i] to get him to drop his accent [i]or[/i] to stop using slang. However, he [i]attempted[/i] to express what his character was saying and doing. This is far more preferible to "I bluff the guard" because "I bluff the guard" doesn't give me squat to work with. It's dry. It's mechanical. It's so boaring I can't express how lame it is without the censors masking out half of my words. I'll take a poor role-player that [i]tries[/i] any day of the week over someone that hides behind game mechanics to avoid it. I agree that this is wrong. Any "real role-player" should, I would think (that is to say, if your Charisma is 6, then role-play the 6, otherwise you're just a different breed of munchkin). Now, this is a point that comes up again and again, and I'd like to adress it to a degree. We have Flag Football. Flag Football is for people that want to play Football without getting hurt. [i]However[/i], this doesn't change the fact that "real" Football involves really big men smacking each other around. We have T-Ball. T-Ball is for people that can't hit or throw. [i]However[/i], this doesn't change the fact that "real" Baseball involves chubby guys taking whacks at a regulation-sized ball that is thrown by the pitcher. In short, while I'm all for providing a crutch for those that don't or can't otherwise role-play, I see no reason to loose sight of the fact that it [i]is[/i] a crutch. And that's the problem I have with many of the counter-arguements in support of these crutches. It presents a lower bar as the norm rather than motivating people to achieve the higher bar, and that's [i]never[/i] a good thing. Rather than having everyone "aiming high", we instead have end up with a bunch of people on crutches that [i]think[/i] they're good gamers. Well, I'm not one to give a +2 for "good role-playing", although I'm one to not allow the roll to occur until [i]some[/i] extent of role-playing has occured. And I think that's the point here: The purpose of a role-playing game [i]is to role-play[/i]. The fact that a person can choose to [i]not[/i] role-play at all and (per the rules) get just as far as those that do role-play isn't a matter of rewarding or not rewarding for doing something that is enjoyed; it's a matter of making a role-playing game into something in which role-play is completely irrelevant. And in my book, that isn't a role-playing game at all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What ever happened to "role playing?"
Top