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What ever happened to "role playing?"
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<blockquote data-quote="IceBear" data-source="post: 1545507" data-attributes="member: 1118"><p>Well, my group (all of whom have been playing various RPGs for 15 years or so - the youngest is 28, the oldest 53 and the rest in our mid to late 30s) haven't noticed any change with the rules switch.</p><p></p><p>I think that this theory that there is less direction for roleplaying in 3E is bunk. I started with OD&D and moved to 2nd Edition and various other RPGs. I don't remember any TSR product giving me advice on roleplaying. I remember me reading Dragonlance and going - "Gee, I wish I could get my players to not always act like best friends (because we all were in RL) and have some intra-party conflicts". So I started requiring them to present a background and character history/character quirks and then giving out XP if they "stayed in character".</p><p></p><p>I like 3E. It requires less fudging on my part when a character wants to do something that's outside of the rules. Why? Because it's either in the rules now or the "skeleton" of the resolution is there in the rules. Maybe this lack of "winging it" makes it feel like it's more rollplay and less roleplay, but to me, it just means the rules are more consistent. More consistent rules mean I have to think about them less and concentrate on the story more (and hence promote more roleplay).</p><p></p><p>I think those that are blaming this on 3E might have forgotten what it was like to be new to this hobby and not know how to roleplay. There was no rules telling us how to. It was something we learned with time when we got bored with just killing monsters and taking treasure.</p><p></p><p>Neither myself, or my other DMs in the my group (the same group that used to play 2nd Edition together) have noticed a slide to rollplay. Perhaps those that have noticed it have newer players or players that were always rollplayers.</p><p></p><p>Again, I think the Internet is more to blame than 3E rules. Every time I see someone on the rules forum ask for a design that does "optiminal" damage I see a person more interested in rollplay than roleplaying (not that is necessarily the case, but it seems likely). Answering that question puts people in a more of a rollplay frame of mind than a roleplaying one, and that's more of the problem than the rulebooks in my mind.</p></blockquote><p></p>
[QUOTE="IceBear, post: 1545507, member: 1118"] Well, my group (all of whom have been playing various RPGs for 15 years or so - the youngest is 28, the oldest 53 and the rest in our mid to late 30s) haven't noticed any change with the rules switch. I think that this theory that there is less direction for roleplaying in 3E is bunk. I started with OD&D and moved to 2nd Edition and various other RPGs. I don't remember any TSR product giving me advice on roleplaying. I remember me reading Dragonlance and going - "Gee, I wish I could get my players to not always act like best friends (because we all were in RL) and have some intra-party conflicts". So I started requiring them to present a background and character history/character quirks and then giving out XP if they "stayed in character". I like 3E. It requires less fudging on my part when a character wants to do something that's outside of the rules. Why? Because it's either in the rules now or the "skeleton" of the resolution is there in the rules. Maybe this lack of "winging it" makes it feel like it's more rollplay and less roleplay, but to me, it just means the rules are more consistent. More consistent rules mean I have to think about them less and concentrate on the story more (and hence promote more roleplay). I think those that are blaming this on 3E might have forgotten what it was like to be new to this hobby and not know how to roleplay. There was no rules telling us how to. It was something we learned with time when we got bored with just killing monsters and taking treasure. Neither myself, or my other DMs in the my group (the same group that used to play 2nd Edition together) have noticed a slide to rollplay. Perhaps those that have noticed it have newer players or players that were always rollplayers. Again, I think the Internet is more to blame than 3E rules. Every time I see someone on the rules forum ask for a design that does "optiminal" damage I see a person more interested in rollplay than roleplaying (not that is necessarily the case, but it seems likely). Answering that question puts people in a more of a rollplay frame of mind than a roleplaying one, and that's more of the problem than the rulebooks in my mind. [/QUOTE]
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