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What ever happened to "role playing?"
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<blockquote data-quote="The_Gneech" data-source="post: 1545561" data-attributes="member: 6779"><p>That game was my baby. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Well, not exactly, more like my adopted baby. Of the four products ever made for it, my name is in the credits of two, (one of which, <em>The Perfect Warrior</em>, was written entirely by me), and I was going to be writing big pieces of the fifth when the line got yanked.</p><p></p><p>I loved that game, and of all the things ever published by White Wolf, it was the only one I liked at all, because it was <em>fun</em> and upbeat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Which is, of course, why the WOD core audience hated it, le sigh. But James Estes, Steve Long (more widely known for his <em>Champions</em> stuff) and I all loved it to pieces and were having a great time with it.</p><p></p><p>Was it a role-playing game or a fighting game? Answer: Yes. In other words, it had elements of both. You could spend skill points on more better fighting moves, but you could also get things like a sensei or NPC companions -- neither of which were the slightest bit of use in a fight. It was designed to tell very comic-book melodramatic stories, make no mistake, but they were definitely stories, not just a framework to go from one fight scene to the next.</p><p></p><p>The ending of the Street Fighter line, I think, was one of the big things that drove me away from "deep immersive storytelling;" the whole thing began to just come off as smug and self-congratulating on the part of people who were into it, and I was as smug as any of them. (I remember being so <em>proud</em> of having my GMing compared to <em>Twin Peaks</em> -- now, the idea makes my skin crawl.)</p><p></p><p>Le sigh, I do miss the Street Fighter game.</p><p></p><p> -The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 1545561, member: 6779"] That game was my baby. :) Well, not exactly, more like my adopted baby. Of the four products ever made for it, my name is in the credits of two, (one of which, [i]The Perfect Warrior[/i], was written entirely by me), and I was going to be writing big pieces of the fifth when the line got yanked. I loved that game, and of all the things ever published by White Wolf, it was the only one I liked at all, because it was [I]fun[/I] and upbeat. :) Which is, of course, why the WOD core audience hated it, le sigh. But James Estes, Steve Long (more widely known for his [I]Champions[/I] stuff) and I all loved it to pieces and were having a great time with it. Was it a role-playing game or a fighting game? Answer: Yes. In other words, it had elements of both. You could spend skill points on more better fighting moves, but you could also get things like a sensei or NPC companions -- neither of which were the slightest bit of use in a fight. It was designed to tell very comic-book melodramatic stories, make no mistake, but they were definitely stories, not just a framework to go from one fight scene to the next. The ending of the Street Fighter line, I think, was one of the big things that drove me away from "deep immersive storytelling;" the whole thing began to just come off as smug and self-congratulating on the part of people who were into it, and I was as smug as any of them. (I remember being so [I]proud[/I] of having my GMing compared to [I]Twin Peaks[/I] -- now, the idea makes my skin crawl.) Le sigh, I do miss the Street Fighter game. -The Gneech :cool: [/QUOTE]
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