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What ever happened to "role playing?"
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<blockquote data-quote="milotha" data-source="post: 1545712" data-attributes="member: 17122"><p>I think the view that the rules to 3e are complete or are a complete skeleton is the problem. If you want to do something, then the GM will attempt to find some rule in the book that applies to your action and make you roll on it. </p><p></p><p>That's just great, except that there actually aren't all that many social skills. They aren't all inclusive, they are all based off of one stat, which isn't necessarily representative of the entire skill. </p><p></p><p>Is Bluff just based off of your charisma? Doesn't the intelligence of the bluffer also play into how believeable the bluff is? Doesn't the strength of the person play into how believeable an intimidate can be? </p><p></p><p>Do you really believe that there is a modifier in the book for every conceivable combination of social interactions. Can social interaction be so codified, that a single die roll is appropriate? How can the DCs be so codified in advance of the player's actions. </p><p></p><p>If you boil the game directly down to the rules in the book and making everything a roll based on the rules in the book, then do the player's actions at all effect the roll? Since the DCs are set by the GM, how is making the players roll any less arbitrary then having the GM just say that you failed or succeeded?</p><p></p><p>I guess that I really view that reducing the game down to rolls against preset DCs strips the players social interactions of any relevance.</p></blockquote><p></p>
[QUOTE="milotha, post: 1545712, member: 17122"] I think the view that the rules to 3e are complete or are a complete skeleton is the problem. If you want to do something, then the GM will attempt to find some rule in the book that applies to your action and make you roll on it. That's just great, except that there actually aren't all that many social skills. They aren't all inclusive, they are all based off of one stat, which isn't necessarily representative of the entire skill. Is Bluff just based off of your charisma? Doesn't the intelligence of the bluffer also play into how believeable the bluff is? Doesn't the strength of the person play into how believeable an intimidate can be? Do you really believe that there is a modifier in the book for every conceivable combination of social interactions. Can social interaction be so codified, that a single die roll is appropriate? How can the DCs be so codified in advance of the player's actions. If you boil the game directly down to the rules in the book and making everything a roll based on the rules in the book, then do the player's actions at all effect the roll? Since the DCs are set by the GM, how is making the players roll any less arbitrary then having the GM just say that you failed or succeeded? I guess that I really view that reducing the game down to rolls against preset DCs strips the players social interactions of any relevance. [/QUOTE]
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What ever happened to "role playing?"
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