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What ever happened to "role playing?"
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<blockquote data-quote="milotha" data-source="post: 1545751" data-attributes="member: 17122"><p>I never said anything about an XP bonus, I could care less about that. I said that the actions of the player should affect the DCs used in social situations. It doesn't have to do with how charismatic the player is, it has to do with them bothering to roleplay.</p><p></p><p>If you have an entire set of people sitting there and going "I bluff the guard, I rolled a 12, do I succeed." Then how does the 3e system discourage this? Where is it in the system that this isn't how the social skills should be played? According to many of the posts this is a valid way to let the social encounters go. </p><p></p><p>What if the players just aren't bothering to stretch their wings beyond this? What if they aren't motivated by the rules to bother to role-play? What if they would really enjoy it, but they just aren't being encouraged to do this? If you contend that the rules allow both types of play. That's fine. They do. But how do they encourage new players who aren't familiar with role playing to add this into their character? </p><p></p><p>Everyone is contending that the new players will learn from the older players. That somehow role playing will be its own reward. This is great dreaming, but many people are just plain 1) scared of trying 2) intimidated by the other players 3) to unmotivated to bother 4) repressed by GMs that actually don't bother to listen to the players anyway.</p><p></p><p>How does the new system encourage going beyond "I bluff the guard."?</p><p></p><p>D&D has a fairly tactical combat system that has seen some fairly extensive play testing over the years. As for the social skills, IMHO they seem to be less well thought out, less well play tested, less complete, and less comprehensive than everyone is making them to seem.</p></blockquote><p></p>
[QUOTE="milotha, post: 1545751, member: 17122"] I never said anything about an XP bonus, I could care less about that. I said that the actions of the player should affect the DCs used in social situations. It doesn't have to do with how charismatic the player is, it has to do with them bothering to roleplay. If you have an entire set of people sitting there and going "I bluff the guard, I rolled a 12, do I succeed." Then how does the 3e system discourage this? Where is it in the system that this isn't how the social skills should be played? According to many of the posts this is a valid way to let the social encounters go. What if the players just aren't bothering to stretch their wings beyond this? What if they aren't motivated by the rules to bother to role-play? What if they would really enjoy it, but they just aren't being encouraged to do this? If you contend that the rules allow both types of play. That's fine. They do. But how do they encourage new players who aren't familiar with role playing to add this into their character? Everyone is contending that the new players will learn from the older players. That somehow role playing will be its own reward. This is great dreaming, but many people are just plain 1) scared of trying 2) intimidated by the other players 3) to unmotivated to bother 4) repressed by GMs that actually don't bother to listen to the players anyway. How does the new system encourage going beyond "I bluff the guard."? D&D has a fairly tactical combat system that has seen some fairly extensive play testing over the years. As for the social skills, IMHO they seem to be less well thought out, less well play tested, less complete, and less comprehensive than everyone is making them to seem. [/QUOTE]
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