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What ever happened to "role playing?"
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<blockquote data-quote="billd91" data-source="post: 1546728" data-attributes="member: 3400"><p>I think there's actually nothing there at all. The 3E rules are no more encouraging of "rollplaying" (by the way, a perfectly valid way of playing any RPG because even if you're relying on dice to determine all social interaction, you are still taking the role of a free-willed individual who can react differently to different situations, you are taking on a role - whether it's an immersion-style role-playing or tactical role-playing may be an interesting question, but both are definitely role-playing) than any other edition. I'm constantly astonished by people who say differently, especially because I've seen debates like these about role-playing in various forums (though mostly off-line before 1990s) since 1st edition.</p><p>The character of the game and how much acting, speaking in character goes on, and so on has always been entirely at the whim of the players and DM. The 3E rules, I think, are only different in that they break up the various social interaction skills (diplomacy, bluff, etc) into individual components that can be specialized in rather than rely on the overarching charisma bonus to reaction modifiers in 1st and 2nd editions.</p><p>In every edition you could say "I bluff the guard" and resolve it with a die roll if that was what the DM opted to do. 3E is no different.</p><p>I don't think the attitude of 3E is significantly different from 1st edition's as far as role-playing vs roll-playing. Maybe 2nd edition era TSR tried a bit harder to have running plotlines and flavor text in their published adventures, but I've certainly seen a lot of comments from people on these boards that those modules were found to be excessively 'railroading' and constrictive. Apparently that didn't fly too well either. </p><p>I don't see a significant difference between the core rules and their attitude for role-playing in any edition.</p></blockquote><p></p>
[QUOTE="billd91, post: 1546728, member: 3400"] I think there's actually nothing there at all. The 3E rules are no more encouraging of "rollplaying" (by the way, a perfectly valid way of playing any RPG because even if you're relying on dice to determine all social interaction, you are still taking the role of a free-willed individual who can react differently to different situations, you are taking on a role - whether it's an immersion-style role-playing or tactical role-playing may be an interesting question, but both are definitely role-playing) than any other edition. I'm constantly astonished by people who say differently, especially because I've seen debates like these about role-playing in various forums (though mostly off-line before 1990s) since 1st edition. The character of the game and how much acting, speaking in character goes on, and so on has always been entirely at the whim of the players and DM. The 3E rules, I think, are only different in that they break up the various social interaction skills (diplomacy, bluff, etc) into individual components that can be specialized in rather than rely on the overarching charisma bonus to reaction modifiers in 1st and 2nd editions. In every edition you could say "I bluff the guard" and resolve it with a die roll if that was what the DM opted to do. 3E is no different. I don't think the attitude of 3E is significantly different from 1st edition's as far as role-playing vs roll-playing. Maybe 2nd edition era TSR tried a bit harder to have running plotlines and flavor text in their published adventures, but I've certainly seen a lot of comments from people on these boards that those modules were found to be excessively 'railroading' and constrictive. Apparently that didn't fly too well either. I don't see a significant difference between the core rules and their attitude for role-playing in any edition. [/QUOTE]
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