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What ever happened to "role playing?"
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<blockquote data-quote="Bendris Noulg" data-source="post: 1547166" data-attributes="member: 6398"><p>Lost my post, dang nabbit...</p><p></p><p>(Yes, I know, I should do my posts in Notepad and, believe it or not, my last 3 posts were all done that way which is why I didn't loose them either. I just thought the boards were back up to speed and let my guard down...)</p><p></p><p>Barsoom, I'll reply to you once I feel like typing it out again.</p><p></p><p>Ah, screw it: With the S&F example, you are right, but this again illustrates another problem with 3E. The writing is atrocious. Most of the suggestions, plots, twists, hooks, organization, etc., that are produced just fail to grab my attention, being over-used stereotypes or . As a result, I admit that I forget this stuff is there. But doesn't this speak for itself? I consider the fact that I could read a passage of generic fluff in 1E/2E and immediately my mind was off in other worlds, with me returning to it again and again to get more sparks. I read the parallel material and 3E and I have little to no desire to even remember that it's there. (Although, in all honesty, when I found decent Chariot Rules in Back in the Saddle, my use of S&F dropped to nil and I left it with my brother. Y'know, I left so much stuff with him I'm half tempted to get a p2p program so I can review this material before I gripe about it so I can remember specifically what it was I didn't like...)</p><p></p><p>And it's not just that I've changed. After all, I get that kind of inspiration reading material from Ambient, Bastion, Mystic Eye, Throwing Dice, S&S Studios, Mongoose, Holistic, Eden, and a slew of other sources. Heck, I was looking over Hollowfaust the other day and it sent my on a writing spree (that had nothing to do with Necromancy!) for several hours. And if that's the case, then there has to be something about WotC's material that fails to do this. Yes, it may likely be on a personal level, but it seems that, if WotC's books are so unimpressive in that regards (with the reminders of where this material is located illustrating how it failed to grab me to begin with), it makes it hard to imagine that material really making that big of an impression. At the same time, I never see any of this material being discussed, never see a thread taking a Fighter Organization and expanding it out into something bigger and more detailed; all I ever see are posts about the mechanics, debating the mechanics, evaluating the mechanics, min/maxing the mechanics...</p><p></p><p>How can this not be seen as a representation of how relevant this material is to the people playing the game?</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1547166, member: 6398"] Lost my post, dang nabbit... (Yes, I know, I should do my posts in Notepad and, believe it or not, my last 3 posts were all done that way which is why I didn't loose them either. I just thought the boards were back up to speed and let my guard down...) Barsoom, I'll reply to you once I feel like typing it out again. Ah, screw it: With the S&F example, you are right, but this again illustrates another problem with 3E. The writing is atrocious. Most of the suggestions, plots, twists, hooks, organization, etc., that are produced just fail to grab my attention, being over-used stereotypes or . As a result, I admit that I forget this stuff is there. But doesn't this speak for itself? I consider the fact that I could read a passage of generic fluff in 1E/2E and immediately my mind was off in other worlds, with me returning to it again and again to get more sparks. I read the parallel material and 3E and I have little to no desire to even remember that it's there. (Although, in all honesty, when I found decent Chariot Rules in Back in the Saddle, my use of S&F dropped to nil and I left it with my brother. Y'know, I left so much stuff with him I'm half tempted to get a p2p program so I can review this material before I gripe about it so I can remember specifically what it was I didn't like...) And it's not just that I've changed. After all, I get that kind of inspiration reading material from Ambient, Bastion, Mystic Eye, Throwing Dice, S&S Studios, Mongoose, Holistic, Eden, and a slew of other sources. Heck, I was looking over Hollowfaust the other day and it sent my on a writing spree (that had nothing to do with Necromancy!) for several hours. And if that's the case, then there has to be something about WotC's material that fails to do this. Yes, it may likely be on a personal level, but it seems that, if WotC's books are so unimpressive in that regards (with the reminders of where this material is located illustrating how it failed to grab me to begin with), it makes it hard to imagine that material really making that big of an impression. At the same time, I never see any of this material being discussed, never see a thread taking a Fighter Organization and expanding it out into something bigger and more detailed; all I ever see are posts about the mechanics, debating the mechanics, evaluating the mechanics, min/maxing the mechanics... How can this not be seen as a representation of how relevant this material is to the people playing the game? [/QUOTE]
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