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What ever happened to "role playing?"
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<blockquote data-quote="I'm A Banana" data-source="post: 1548084" data-attributes="member: 2067"><p>Which is all well and good for you. But playing it simply by rolling is in no way a worse game. It's different, yes. It's made to accomodate the non-dramatics, yes. But it's not a lower form of gaming, a less pure form of gaming, or a simpler, less interesting, less engaging, less character-driven form of gaming. In fact, it could be *more* interesting, *more* engaging, and *more* character-driven than having to act out these social situations.</p><p></p><p>Pointing away from dramatics does not make the game less visceral or plot-based, or immersive, or character-based. In fact, having social skills make it so that those who do not like dramatics can still play a very social character. It is die roll + resolution, in the end, but that doesn't mean the die roll doesn't represent three hours of intense debates (in real time) between the PC's and the NPC's. Putting those social skills in the same realm as combat skills doesn't make it a simple board game. It's still a visceral, emotional roller-coaster ride of epic and tragedy and intrigue, if you design the adventure that way. And designing the adventure that way is not inspite of or against or despite a simple set of social mechanics. It uses those simple mechanics as a resolution, yes. But that does not mandate a game of Life with goblins.</p><p></p><p>And y'know, in between his pictures of Brittish royalty, I find Hong does occasionally have a point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1548084, member: 2067"] Which is all well and good for you. But playing it simply by rolling is in no way a worse game. It's different, yes. It's made to accomodate the non-dramatics, yes. But it's not a lower form of gaming, a less pure form of gaming, or a simpler, less interesting, less engaging, less character-driven form of gaming. In fact, it could be *more* interesting, *more* engaging, and *more* character-driven than having to act out these social situations. Pointing away from dramatics does not make the game less visceral or plot-based, or immersive, or character-based. In fact, having social skills make it so that those who do not like dramatics can still play a very social character. It is die roll + resolution, in the end, but that doesn't mean the die roll doesn't represent three hours of intense debates (in real time) between the PC's and the NPC's. Putting those social skills in the same realm as combat skills doesn't make it a simple board game. It's still a visceral, emotional roller-coaster ride of epic and tragedy and intrigue, if you design the adventure that way. And designing the adventure that way is not inspite of or against or despite a simple set of social mechanics. It uses those simple mechanics as a resolution, yes. But that does not mandate a game of Life with goblins. And y'know, in between his pictures of Brittish royalty, I find Hong does occasionally have a point. :p [/QUOTE]
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What ever happened to "role playing?"
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