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What ever happened to "role playing?"
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<blockquote data-quote="Bendris Noulg" data-source="post: 1548507" data-attributes="member: 6398"><p>Now, see, this is whay I'm talking about. Yes, you got better with it through the <em>experience</em> of gaming, but I posit that this process occured <em>faster</em> because it was in the rulebooks. In comparison, the typical player is more inclined now to do <em>exactly</em> what the PH says because he's also inclined to believe that not doing so "unbalances" the game, and the weight granted to role-playing in the PH doesn't amount to squat.</p><p> </p><p>Looking at Merric's last post, we have...</p><p> </p><p>For some folks, this would be the same as fudging or railroading when, in fact, it is simply ensuring that the NPCs are acting and reacting in a logical, sensible manner as the situation dictates rather than having the situation become completely unplausible because of a lucky roll or maxed-out Social Skills. I.E., the role and role-playing before the roll and rollplaying.</p><p> </p><p>Which, to my knowledge, led to the NPC Reaction Table barely being used. I did witness <em>one</em> game with a GM that used it exclusively, and it was painfully obvious to anyone watching that this was the case. But every other game I joined or observed generally ignored it as a 1E hold-over that had long since become obsolute to the growing occurance of actual role-playing and GM's abjudication of what was said by the player to the individual NPC (or group of NPCs) within the circumstances of in-game events.</p><p> </p><p>To which I do believe that the Social Skills are helpful in 3E in that, instead of it just being Charisma, the opportunity for the PC to get better at communicating is a good thing. However, it doesn't change the fact that a player having a PC say something outrageously stupid should invoke the most likely response for doing so <em>regardless</em> of the die roll.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1548507, member: 6398"] Now, see, this is whay I'm talking about. Yes, you got better with it through the [i]experience[/i] of gaming, but I posit that this process occured [i]faster[/i] because it was in the rulebooks. In comparison, the typical player is more inclined now to do [i]exactly[/i] what the PH says because he's also inclined to believe that not doing so "unbalances" the game, and the weight granted to role-playing in the PH doesn't amount to squat. Looking at Merric's last post, we have... For some folks, this would be the same as fudging or railroading when, in fact, it is simply ensuring that the NPCs are acting and reacting in a logical, sensible manner as the situation dictates rather than having the situation become completely unplausible because of a lucky roll or maxed-out Social Skills. I.E., the role and role-playing before the roll and rollplaying. Which, to my knowledge, led to the NPC Reaction Table barely being used. I did witness [i]one[/i] game with a GM that used it exclusively, and it was painfully obvious to anyone watching that this was the case. But every other game I joined or observed generally ignored it as a 1E hold-over that had long since become obsolute to the growing occurance of actual role-playing and GM's abjudication of what was said by the player to the individual NPC (or group of NPCs) within the circumstances of in-game events. To which I do believe that the Social Skills are helpful in 3E in that, instead of it just being Charisma, the opportunity for the PC to get better at communicating is a good thing. However, it doesn't change the fact that a player having a PC say something outrageously stupid should invoke the most likely response for doing so [i]regardless[/i] of the die roll. [/QUOTE]
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