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What ever happened to "role playing?"
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<blockquote data-quote="MerricB" data-source="post: 1548543" data-attributes="member: 3586"><p>Indeed. Just as when a wizard casts <em>fireball</em> when other party members are within the area of effect, the characters should suffer the consequences. Player choices MUST inform the roll of the dice.</p><p></p><p>That said, I think the situation in 3E is a lot better than you paint it. A prime example of this is the Bluff skill. How does it work? Well, the DCs are set depending on how believable the bluff the PCs try is. Huh? You mean the PCs have to describe what their bluffing attempt is? That's right. They do... and thus, role-playing.</p><p></p><p>Another factor involved in all of this, and one I think that often trumps the rules, is in the adventures available for purchase. The rules might give you the basic framework of play, but it is the adventures that demonstrate what D&D is!</p><p></p><p>So, early D&D was the Giants series. It then developed into greater story-telling devices and suchlike.</p><p></p><p>Looking at the 3E modules (both adventure path and Dungeon), I see a lot of role-playing opportunities, and characters described in such a way that role-playing is encouraged.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 1548543, member: 3586"] Indeed. Just as when a wizard casts [i]fireball[/i] when other party members are within the area of effect, the characters should suffer the consequences. Player choices MUST inform the roll of the dice. That said, I think the situation in 3E is a lot better than you paint it. A prime example of this is the Bluff skill. How does it work? Well, the DCs are set depending on how believable the bluff the PCs try is. Huh? You mean the PCs have to describe what their bluffing attempt is? That's right. They do... and thus, role-playing. Another factor involved in all of this, and one I think that often trumps the rules, is in the adventures available for purchase. The rules might give you the basic framework of play, but it is the adventures that demonstrate what D&D is! So, early D&D was the Giants series. It then developed into greater story-telling devices and suchlike. Looking at the 3E modules (both adventure path and Dungeon), I see a lot of role-playing opportunities, and characters described in such a way that role-playing is encouraged. Cheers! [/QUOTE]
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What ever happened to "role playing?"
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