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What ever happened to "role playing?"
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<blockquote data-quote="Look_a_Unicorn" data-source="post: 1549131" data-attributes="member: 11886"><p>I've read a lot of good advice/replies here already, but I have another angle- learning curve.</p><p>As an engineer/computer geek/maths buff I can learn entire rule systems & add up twenty variables like *clicks fingers* that. Lucky me. That means when I sit down at the table, all the rules & numbers are just sitting in my brain, ready & waiting. ie mechanics don't matter- I'm free to roleplay.</p><p></p><p>However a lot of the players I'm with can't do this (yet)- so they, as you say, roll-play. They want to have fun, but they can't (again, yet) have fun by thinking about what their beer-swilling dwarf will do AND add up those numbers. But they have to add up the numbers to play... so their fun comes from the crit hits & body counts.</p><p></p><p>Now apply that to DM's- lots of characters, with lots of stats to remember & lots of things to add up. Someone wants to do something- straight away they ask for a Roll/Check rather than saying "describe it"- because the mechanics is what they spend their time thinking about.</p><p></p><p>And if your not fortunate enough to have a DM who can craft a great story, then you have no mentor to learn off. The tactical-squad DM you describe may have a great story-arc, but he can't think in story terms & mechanics terms at the same time- he hasn't seen it done & I think it's one of those things you can only learn via first-hand experience.</p><p></p><p>eg my brother- has a great imagination, DOES NOT want to pound our PC's into dust- but the story flow/immersion used to constantly get disrupted as he looked up this/that rule or tried to think of a check we could make- or in his particular case nerfed our activities/powers because he was afraid that he was letting us get away with too much- worried about the mechanics, not the fun.</p><p></p><p>So be the DM you'd like to play under- run a campaign, consciously make story-based decisions (Without violating the rules!) & be a shining example for other future DM's to learn from <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>PS- yes, it will be the trend of the future, people continue to do what they're first taught. New DM's taught to be rules-lawyers will breed other DM's who are rules-lawyers- UNTIL THE REVOLUTION!!</p></blockquote><p></p>
[QUOTE="Look_a_Unicorn, post: 1549131, member: 11886"] I've read a lot of good advice/replies here already, but I have another angle- learning curve. As an engineer/computer geek/maths buff I can learn entire rule systems & add up twenty variables like *clicks fingers* that. Lucky me. That means when I sit down at the table, all the rules & numbers are just sitting in my brain, ready & waiting. ie mechanics don't matter- I'm free to roleplay. However a lot of the players I'm with can't do this (yet)- so they, as you say, roll-play. They want to have fun, but they can't (again, yet) have fun by thinking about what their beer-swilling dwarf will do AND add up those numbers. But they have to add up the numbers to play... so their fun comes from the crit hits & body counts. Now apply that to DM's- lots of characters, with lots of stats to remember & lots of things to add up. Someone wants to do something- straight away they ask for a Roll/Check rather than saying "describe it"- because the mechanics is what they spend their time thinking about. And if your not fortunate enough to have a DM who can craft a great story, then you have no mentor to learn off. The tactical-squad DM you describe may have a great story-arc, but he can't think in story terms & mechanics terms at the same time- he hasn't seen it done & I think it's one of those things you can only learn via first-hand experience. eg my brother- has a great imagination, DOES NOT want to pound our PC's into dust- but the story flow/immersion used to constantly get disrupted as he looked up this/that rule or tried to think of a check we could make- or in his particular case nerfed our activities/powers because he was afraid that he was letting us get away with too much- worried about the mechanics, not the fun. So be the DM you'd like to play under- run a campaign, consciously make story-based decisions (Without violating the rules!) & be a shining example for other future DM's to learn from :) PS- yes, it will be the trend of the future, people continue to do what they're first taught. New DM's taught to be rules-lawyers will breed other DM's who are rules-lawyers- UNTIL THE REVOLUTION!! [/QUOTE]
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What ever happened to "role playing?"
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