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What ever happened to spell research?
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<blockquote data-quote="Twowolves" data-source="post: 3504401" data-attributes="member: 18093"><p>I think a bigger reason you don't see so much unique spell research (despite how ridiculously easy it is in 3.5 ed) is the "magic shop" mentality of the current rules. Why research an extant spell when you can just pop off to the corner store, drop a few hundred platinum pieces and have it in your book? I agree that the concept of spell rarity is a good one. Of course, in 2nd ed, you couldn't just copy a spell from a scroll directly into your spellbook. You had to research the spell anyway, and you got a 50% price (and time) break for using a scroll, along with another 50% break if it was a PHB spell. </p><p></p><p>I think another problem is that 3rd ed is SO internally consistant, well defined, and heavily playtested, that when 3rd party people and players started coming up with ideas for unique spells, they were rather unbalanced, if not outright broken. Many many MANY spells from early 3rd party books in my game have to be completely rewritten, or just banned.</p><p></p><p>Incidentally, I changed the research rules to DC 15 + (2 X Spell Level). This way, if a wizard maxed out his Knowledge Arcana or Spellcraft, it's still a challenge at every point in his career to research his highest level spells, but easier by far to research lower level spells.</p></blockquote><p></p>
[QUOTE="Twowolves, post: 3504401, member: 18093"] I think a bigger reason you don't see so much unique spell research (despite how ridiculously easy it is in 3.5 ed) is the "magic shop" mentality of the current rules. Why research an extant spell when you can just pop off to the corner store, drop a few hundred platinum pieces and have it in your book? I agree that the concept of spell rarity is a good one. Of course, in 2nd ed, you couldn't just copy a spell from a scroll directly into your spellbook. You had to research the spell anyway, and you got a 50% price (and time) break for using a scroll, along with another 50% break if it was a PHB spell. I think another problem is that 3rd ed is SO internally consistant, well defined, and heavily playtested, that when 3rd party people and players started coming up with ideas for unique spells, they were rather unbalanced, if not outright broken. Many many MANY spells from early 3rd party books in my game have to be completely rewritten, or just banned. Incidentally, I changed the research rules to DC 15 + (2 X Spell Level). This way, if a wizard maxed out his Knowledge Arcana or Spellcraft, it's still a challenge at every point in his career to research his highest level spells, but easier by far to research lower level spells. [/QUOTE]
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What ever happened to spell research?
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