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What ever happened to the Cavalier?
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<blockquote data-quote="DEFCON 1" data-source="post: 8988413" data-attributes="member: 7006"><p>I won't speak on wilderness (because standard land combat is relatively the same regardless of the location)... but I would say the same would need to apply to aerial and underwater play just like it does for Mounted or Sea-based as well. The only difference with those is that the game doesn't tend to include features (like Feats) available to PCs that specifically are meant to make aerial and underwater combat better. If the game DID include an 'Aerial Combat' feat or an 'Underwater Combat' feat like it does a 'Mounted Combat' feat, I would say the same applies-- it is using their Feat system to try and boost a character in a way that does not help the PC except in the most extreme of circumstances.</p><p></p><p>Let's look at the Mounted Combat feat in 5E:</p><p></p><ul> <li data-xf-list-type="ul">You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount.</li> <li data-xf-list-type="ul">You can force an attack targeted at your mount to target you instead.</li> <li data-xf-list-type="ul">If your mount is subjected to an effect that allows it to make Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.</li> </ul><p></p><p>So two effects that keep your mount alive, and only one effect that actually helps the PC-- Advantage on a roll. Which is an effect that PCs can already acquire in the game seven ways to Sunday. So what does this character really gain for using one of its Feat slots for it? Very little I would say-- <em>especially</em> when the character will only find themselves on a mount in like a quarter to half of their combats? The feat just is a poor use of resources. And if there was a feat that gave similar effects to Aerial or Underwater combat? The return-on-investment would be even worse.</p><p></p><p>Now that being said... if there was a defensive feat a PC could take that made them better defensively AND could re-direct damage from a mount to the PC (if and when they found themselves on one)... THEN we might have something that was worth using a feat slot for. Because it would always have worth in some form or fashion and even better worth when on a mount. At that point it could be justified to take them and have them be worthwhile.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8988413, member: 7006"] I won't speak on wilderness (because standard land combat is relatively the same regardless of the location)... but I would say the same would need to apply to aerial and underwater play just like it does for Mounted or Sea-based as well. The only difference with those is that the game doesn't tend to include features (like Feats) available to PCs that specifically are meant to make aerial and underwater combat better. If the game DID include an 'Aerial Combat' feat or an 'Underwater Combat' feat like it does a 'Mounted Combat' feat, I would say the same applies-- it is using their Feat system to try and boost a character in a way that does not help the PC except in the most extreme of circumstances. Let's look at the Mounted Combat feat in 5E: [LIST] [*]You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount. [*]You can force an attack targeted at your mount to target you instead. [*]If your mount is subjected to an effect that allows it to make Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. [/LIST] So two effects that keep your mount alive, and only one effect that actually helps the PC-- Advantage on a roll. Which is an effect that PCs can already acquire in the game seven ways to Sunday. So what does this character really gain for using one of its Feat slots for it? Very little I would say-- [I]especially[/I] when the character will only find themselves on a mount in like a quarter to half of their combats? The feat just is a poor use of resources. And if there was a feat that gave similar effects to Aerial or Underwater combat? The return-on-investment would be even worse. Now that being said... if there was a defensive feat a PC could take that made them better defensively AND could re-direct damage from a mount to the PC (if and when they found themselves on one)... THEN we might have something that was worth using a feat slot for. Because it would always have worth in some form or fashion and even better worth when on a mount. At that point it could be justified to take them and have them be worthwhile. [/QUOTE]
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