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What ever happened to the Cavalier?
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<blockquote data-quote="Willie the Duck" data-source="post: 8989445" data-attributes="member: 6799660"><p>Well, that's kinda what I meant with my point about the imagery people came into the game to play, and what so many people meant by a perfectly good fantasy trope ruined by the specific implementation. </p><p></p><p>It's worth noting how each of these* handle the parts that D&D (the game) has issues with. In D&D:HAT, the horses just kind of appear, aren't there for the one dungeon-delve, and show up as needed. In LotR, the heroes have to give up their mounts (including Bill) to go dungeon-crawling, and spend a significant chunk of the movies walking because of it (Aragorn, Gimli and Legolas getting resupplied during the Rohan arc, but Sam and Frodo walking the rest of the length of the adventure map on foot). In both cases, dungeons provide an impediment to using horses (and if Sam or Boromir or Xenk have a mounted combat feat, it is wasted), with either handwavium or specific story-beats establishing how to get people back on horses afterwards. If D&D had something like that (and some versions do; all of them if you count <em>figurines of wondrous power</em>), there might be more horse usage (although again, D&D has more breath weapons and 'everyone take X damage' traps than either movie).</p><p><span style="font-size: 9px">*sadly it's been too long since I've seen <em>Willow </em>for me to include here for comment.</span></p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8989445, member: 6799660"] Well, that's kinda what I meant with my point about the imagery people came into the game to play, and what so many people meant by a perfectly good fantasy trope ruined by the specific implementation. It's worth noting how each of these* handle the parts that D&D (the game) has issues with. In D&D:HAT, the horses just kind of appear, aren't there for the one dungeon-delve, and show up as needed. In LotR, the heroes have to give up their mounts (including Bill) to go dungeon-crawling, and spend a significant chunk of the movies walking because of it (Aragorn, Gimli and Legolas getting resupplied during the Rohan arc, but Sam and Frodo walking the rest of the length of the adventure map on foot). In both cases, dungeons provide an impediment to using horses (and if Sam or Boromir or Xenk have a mounted combat feat, it is wasted), with either handwavium or specific story-beats establishing how to get people back on horses afterwards. If D&D had something like that (and some versions do; all of them if you count [I]figurines of wondrous power[/I]), there might be more horse usage (although again, D&D has more breath weapons and 'everyone take X damage' traps than either movie). [SIZE=1]*sadly it's been too long since I've seen [I]Willow [/I]for me to include here for comment.[/SIZE] [/QUOTE]
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