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What ever happened to the Cavalier?
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<blockquote data-quote="Kinematics" data-source="post: 8990082" data-attributes="member: 6932123"><p>OK, so for mounts... </p><p></p><ul> <li data-xf-list-type="ul">Mounts should primarily be treated as equipment. This means:<ul> <li data-xf-list-type="ul">Mounts should be available as built-in starting equipment for some backgrounds. I'd pick Folk Hero, Noble, Outlander, and Soldier. I'd limit this to the draft horse or pony/mastiff (for small characters). A riding horse, warhorse, or other exotic mounts would be something to acquire later.</li> <li data-xf-list-type="ul">Like other equipment, mounts can be lost, but just like you don't break a character's magic sword after you steal it, you don't kill a mount after you steal it. There is always the expectation that equipment (and thus mounts) can be recovered.</li> </ul></li> <li data-xf-list-type="ul">Mounts in combat would have certain expectations.<ul> <li data-xf-list-type="ul">Mounts need to be specially targeted in combat for any effect, and such targeting should be unusual. Otherwise they are ignored as much as your sword or shield.</li> <li data-xf-list-type="ul">Most targeting of mounts should be for the purpose of unseating the rider (by knocking the mount over, for example). Attacking the mount directly for damage should only apply if the mount is a significant combat threat itself.</li> <li data-xf-list-type="ul">All mounts get the Evasion trait (take half damage from area effects on a failed save, or no damage on a successful save).</li> </ul></li> <li data-xf-list-type="ul">Hit Points<ul> <li data-xf-list-type="ul">A medium mount has a d8 hit die. A large mount has a d10 hit die. A huge mount has a d12 hit die.</li> <li data-xf-list-type="ul">A mount is considered to be equal to your level (though a minimum of level 2) for the purpose of calculating HP.</li> <li data-xf-list-type="ul">HP is calculated the same way it is for player classes: The maximum hit die value for level 1, and then the estimated average of the die for levels thereafter (5 for d8, 6 for d10, or 7 for d12), plus its Con bonus per level.</li> </ul></li> <li data-xf-list-type="ul">All martial classes (barbarian, fighter, monk, paladin, ranger, rogue) get the first feature of the Mounted Combatant feat automatically: When mounted, the rider has advantage on melee attacks against unmounted combatants smaller than your mount.</li> <li data-xf-list-type="ul">The current Mounted Combatant feat is discarded. Brainstorming ideas for the features of a new version of the feat:<ul> <li data-xf-list-type="ul">You and your mount gain +2 AC against unmounted opponents smaller than your mount while you are mounted.</li> <li data-xf-list-type="ul">Charge: As an action, you may move in a straight line up to your mount's speed. All creatures in the path of that movement must make a Str saving throw or be knocked prone. A creature in the path of your charge may not make opportunity attacks against you during the charge. (Save DC is 8 + proficiency bonus + mount's Str bonus)</li> <li data-xf-list-type="ul">Wheel: You may use a bonus action to cause your mount to rear up, intimidating a creature within reach. The creature must make a Wis (or Cha?) save or be frightened of you and your mount until the start of your next turn.</li> </ul></li> <li data-xf-list-type="ul">Create a common magic item, Mount-summoning Whistle (name subject to change), that can be attuned to a mount. When blown, if the mount is on the same plane as the user, it will make its way to your position within a few minutes. The exact time taken depends on GM-adjudicated complications and distance (anywhere from a few seconds to 10 minutes).</li> </ul><p></p><p>And for the Cavalier...</p><ul> <li data-xf-list-type="ul">The current Cavalier class can be renamed to be some sort of defender concept. Born to the Saddle gets transferred to the new Cavalier.</li> <li data-xf-list-type="ul">The new Cavalier gets a mount that is implemented as a warrior-type sidekick from Tasha's. </li> <li data-xf-list-type="ul">The Cavalier may swap out the actual creature used as a mount as han levels up.</li> <li data-xf-list-type="ul">Beneficial magical conditions (eg: Bless, Fly, Invisible, etc) that affect the Cavalier also affects hans mount, as long as the mount was within range when the spell was cast.</li> <li data-xf-list-type="ul">If the Cavalier is unmounted when initiative is rolled, and hans mount is not visible, the Cavalier may summon the "spirit" of hans mount for use during combat. The spirit lasts for one minute, and can be summoned X times per day.</li> </ul></blockquote><p></p>
[QUOTE="Kinematics, post: 8990082, member: 6932123"] OK, so for mounts... [LIST] [*]Mounts should primarily be treated as equipment. This means: [LIST] [*]Mounts should be available as built-in starting equipment for some backgrounds. I'd pick Folk Hero, Noble, Outlander, and Soldier. I'd limit this to the draft horse or pony/mastiff (for small characters). A riding horse, warhorse, or other exotic mounts would be something to acquire later. [*]Like other equipment, mounts can be lost, but just like you don't break a character's magic sword after you steal it, you don't kill a mount after you steal it. There is always the expectation that equipment (and thus mounts) can be recovered. [/LIST] [*]Mounts in combat would have certain expectations. [LIST] [*]Mounts need to be specially targeted in combat for any effect, and such targeting should be unusual. Otherwise they are ignored as much as your sword or shield. [*]Most targeting of mounts should be for the purpose of unseating the rider (by knocking the mount over, for example). Attacking the mount directly for damage should only apply if the mount is a significant combat threat itself. [*]All mounts get the Evasion trait (take half damage from area effects on a failed save, or no damage on a successful save). [/LIST] [*]Hit Points [LIST] [*]A medium mount has a d8 hit die. A large mount has a d10 hit die. A huge mount has a d12 hit die. [*]A mount is considered to be equal to your level (though a minimum of level 2) for the purpose of calculating HP. [*]HP is calculated the same way it is for player classes: The maximum hit die value for level 1, and then the estimated average of the die for levels thereafter (5 for d8, 6 for d10, or 7 for d12), plus its Con bonus per level. [/LIST] [*]All martial classes (barbarian, fighter, monk, paladin, ranger, rogue) get the first feature of the Mounted Combatant feat automatically: When mounted, the rider has advantage on melee attacks against unmounted combatants smaller than your mount. [*]The current Mounted Combatant feat is discarded. Brainstorming ideas for the features of a new version of the feat: [LIST] [*]You and your mount gain +2 AC against unmounted opponents smaller than your mount while you are mounted. [*]Charge: As an action, you may move in a straight line up to your mount's speed. All creatures in the path of that movement must make a Str saving throw or be knocked prone. A creature in the path of your charge may not make opportunity attacks against you during the charge. (Save DC is 8 + proficiency bonus + mount's Str bonus) [*]Wheel: You may use a bonus action to cause your mount to rear up, intimidating a creature within reach. The creature must make a Wis (or Cha?) save or be frightened of you and your mount until the start of your next turn. [/LIST] [*]Create a common magic item, Mount-summoning Whistle (name subject to change), that can be attuned to a mount. When blown, if the mount is on the same plane as the user, it will make its way to your position within a few minutes. The exact time taken depends on GM-adjudicated complications and distance (anywhere from a few seconds to 10 minutes). [/LIST] And for the Cavalier... [LIST] [*]The current Cavalier class can be renamed to be some sort of defender concept. Born to the Saddle gets transferred to the new Cavalier. [*]The new Cavalier gets a mount that is implemented as a warrior-type sidekick from Tasha's. [*]The Cavalier may swap out the actual creature used as a mount as han levels up. [*]Beneficial magical conditions (eg: Bless, Fly, Invisible, etc) that affect the Cavalier also affects hans mount, as long as the mount was within range when the spell was cast. [*]If the Cavalier is unmounted when initiative is rolled, and hans mount is not visible, the Cavalier may summon the "spirit" of hans mount for use during combat. The spirit lasts for one minute, and can be summoned X times per day. [/LIST] [/QUOTE]
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