Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What Evil Lurks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Messageboard Golem" data-source="post: 2008952" data-attributes="member: 18387"><p>What Evil Lurks</p><p></p><p>Writing a review of this module without giving away the storyline is difficult at best. Lance’s work is excellent, as any regular Dungeon reader will tell you, and his first full module for Necromancer is well up to par for his standards. This is definitely a story-driven adventure, and hack-n-slashers may well be disappointed. I feel that this is definitely going to be one of Necromancer Games’ best offerings and will become part of the common experience of gaming, much in the same way that Ghost Tower of Inverness or Tomb of Horrors have insinuated their way into our collective subconscious.</p><p></p><p>As is the case with the current NG products, WEL can easily be dropped into any campaign world, as it doesn’t specify regions or areas. The town the party starts in can easily be dropped into any world, from Greyhawk to Forgotten Realms to Ravenloft (The storyline behind WEL would work very well in RL, as a matter of fact). The adventure is written for a party of 4 characters of 9th level, although you could use it for more characters of a lower level. I wouldn’t try it with a party of less than six 6th level characters.</p><p></p><p>The adventure starts the party on a mission to find the son of an old friend or NPC contact. As the adventure progresses, the party will be swept into the evil schemes, and should be eager and willing to take the fight to the villains. If a Paladin didn’t immediately jump in to the fight, I would be curious as to whether or not the character deserves to be a Paladin (the villains’ schemes and plans are that evil and disturbing).</p><p></p><p>The party’s actions can really effect the outcome of the story, and deciphering the puzzles, riddles, and clues will help them tremendously. The major artifact they can find can stop all of the villain’s plans and help them finish their quest IF they can figure out how to work the artifact properly. Otherwise, they can finish the quest or stop the villain, but it’s unlikely that they will do both.</p><p></p><p>Outside of the adventure itself, the module contains a new metamagic feat (Anchored Spell), A new monster (SoulNibbler), and a new Template (Shade). Anchored Spell is very different, as it allows the caster to cast spells without material components by inscribing the spell on the caster’s body in the form of a rune, sigil, or ideogram. Just reading the feat gave me at least a half-dozen ideas for NPC’s.</p><p></p><p>All in all, I found WEL to be well balanced and well thought out. Lance has certainly shown us what he is capable of with this offering into the world of extremes in the 3eD&D game. The party should feel quite heroic (and rightly so) if they manage to solve everything, and feel a pyrrhic victory otherwise. Either the quest gets solved and the villain succeeds with his plan, or the villain is foiled, but the quest fails. But knowing players, they’ll always do the unexpected and come up with a solution that the DM hadn’t foreseen.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2008952, member: 18387"] What Evil Lurks Writing a review of this module without giving away the storyline is difficult at best. Lance’s work is excellent, as any regular Dungeon reader will tell you, and his first full module for Necromancer is well up to par for his standards. This is definitely a story-driven adventure, and hack-n-slashers may well be disappointed. I feel that this is definitely going to be one of Necromancer Games’ best offerings and will become part of the common experience of gaming, much in the same way that Ghost Tower of Inverness or Tomb of Horrors have insinuated their way into our collective subconscious. As is the case with the current NG products, WEL can easily be dropped into any campaign world, as it doesn’t specify regions or areas. The town the party starts in can easily be dropped into any world, from Greyhawk to Forgotten Realms to Ravenloft (The storyline behind WEL would work very well in RL, as a matter of fact). The adventure is written for a party of 4 characters of 9th level, although you could use it for more characters of a lower level. I wouldn’t try it with a party of less than six 6th level characters. The adventure starts the party on a mission to find the son of an old friend or NPC contact. As the adventure progresses, the party will be swept into the evil schemes, and should be eager and willing to take the fight to the villains. If a Paladin didn’t immediately jump in to the fight, I would be curious as to whether or not the character deserves to be a Paladin (the villains’ schemes and plans are that evil and disturbing). The party’s actions can really effect the outcome of the story, and deciphering the puzzles, riddles, and clues will help them tremendously. The major artifact they can find can stop all of the villain’s plans and help them finish their quest IF they can figure out how to work the artifact properly. Otherwise, they can finish the quest or stop the villain, but it’s unlikely that they will do both. Outside of the adventure itself, the module contains a new metamagic feat (Anchored Spell), A new monster (SoulNibbler), and a new Template (Shade). Anchored Spell is very different, as it allows the caster to cast spells without material components by inscribing the spell on the caster’s body in the form of a rune, sigil, or ideogram. Just reading the feat gave me at least a half-dozen ideas for NPC’s. All in all, I found WEL to be well balanced and well thought out. Lance has certainly shown us what he is capable of with this offering into the world of extremes in the 3eD&D game. The party should feel quite heroic (and rightly so) if they manage to solve everything, and feel a pyrrhic victory otherwise. Either the quest gets solved and the villain succeeds with his plan, or the villain is foiled, but the quest fails. But knowing players, they’ll always do the unexpected and come up with a solution that the DM hadn’t foreseen. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What Evil Lurks
Top