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What exactly is a gestalt?
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<blockquote data-quote="Krafen" data-source="post: 2542257" data-attributes="member: 5393"><p>Gestalt can be a good way to give a group with few players a broader range of abilities. It can also be a way to depict the characters (and their major opponents) as true heroes, several cuts above the common man. The one campaign I played in with gestalt characters combined both ideas. The DM treated it something like Highlander, where gestalt characters could sense each other when in close proximity. </p><p></p><p>Gestalt characters turned out to be less overpowering than I expected. The characters are more durable, but they can still only do one thing at a time which makes a bigger difference than you might expect. The broader range of abilities was certainly fun. Another limiting factor is often ability scores. Two classes with different ability score needs will spread you fairly thin.</p><p></p><p>The people I played with were fairly skilled players, but not powergamers. There are some pretty scary combinations out there. In the end, though, as long as the PCs are all at roughly the same power level, you can adjust encounters as necessary, and it all works out. The problem occurs when one or two PCs are significantly more powerful than the rest so challenging them is deadly to the rest of the party.</p><p></p><p>In general, Fighter or Cleric go well with most anything, depending on your focus. Choose a class to be your focus and then find a second class to supplement it.</p></blockquote><p></p>
[QUOTE="Krafen, post: 2542257, member: 5393"] Gestalt can be a good way to give a group with few players a broader range of abilities. It can also be a way to depict the characters (and their major opponents) as true heroes, several cuts above the common man. The one campaign I played in with gestalt characters combined both ideas. The DM treated it something like Highlander, where gestalt characters could sense each other when in close proximity. Gestalt characters turned out to be less overpowering than I expected. The characters are more durable, but they can still only do one thing at a time which makes a bigger difference than you might expect. The broader range of abilities was certainly fun. Another limiting factor is often ability scores. Two classes with different ability score needs will spread you fairly thin. The people I played with were fairly skilled players, but not powergamers. There are some pretty scary combinations out there. In the end, though, as long as the PCs are all at roughly the same power level, you can adjust encounters as necessary, and it all works out. The problem occurs when one or two PCs are significantly more powerful than the rest so challenging them is deadly to the rest of the party. In general, Fighter or Cleric go well with most anything, depending on your focus. Choose a class to be your focus and then find a second class to supplement it. [/QUOTE]
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What exactly is a gestalt?
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