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General Tabletop Discussion
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What exactly is an "object" for purposes of the Reduce spell?
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<blockquote data-quote="jmartkdr2" data-source="post: 8202712" data-attributes="member: 7017304"><p>I'd call a door a single object, no matter how big. Based on the wording of other spells, it's meant to distinguish objects from <em>creatures </em>which are at least sentient and capable of Actions) and <em>locations.</em> A door isn't a place, although a guardhouse is.</p><p></p><p>I think Sage Advice tends to have a mentality about the rules that I find detrimental to actually fun play: they tend to read the rules rather literally, as though it were technical writing. But it's not, it's natural language. The most obvious meaning is usually the best, and when in doubt, err on the side of fun.</p><p></p><p>So the pc's could reduce a door if it fails its Con save (do objects get saves?) and the door isn't warded. (If it is, they'd make some sort of roll to overcome the ward. Usually a casting-ability check with proficiency.)</p><p></p><p>(For what it's worth, I tell players very explicitly that dang near everything that can be warded is warded in my settings, because everyone knows that magic exists. Not all wards are powerful, but they're out their. Warding.)</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8202712, member: 7017304"] I'd call a door a single object, no matter how big. Based on the wording of other spells, it's meant to distinguish objects from [I]creatures [/I]which are at least sentient and capable of Actions) and [I]locations.[/I] A door isn't a place, although a guardhouse is. I think Sage Advice tends to have a mentality about the rules that I find detrimental to actually fun play: they tend to read the rules rather literally, as though it were technical writing. But it's not, it's natural language. The most obvious meaning is usually the best, and when in doubt, err on the side of fun. So the pc's could reduce a door if it fails its Con save (do objects get saves?) and the door isn't warded. (If it is, they'd make some sort of roll to overcome the ward. Usually a casting-ability check with proficiency.) (For what it's worth, I tell players very explicitly that dang near everything that can be warded is warded in my settings, because everyone knows that magic exists. Not all wards are powerful, but they're out their. Warding.) [/QUOTE]
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What exactly is an "object" for purposes of the Reduce spell?
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