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General Tabletop Discussion
*Pathfinder & Starfinder
What exactly is common knowledge
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<blockquote data-quote="TheGogmagog" data-source="post: 2078847" data-attributes="member: 27702"><p>Your first problem is declaring to your players what is common knowlege in your campaign setting. The bluebook example above or certain parts of the MM. In my opinion, The text between the stat block and combat are common knowlege. This would be given if they make the suggested Knowlege check DC 10+HD (I substitute CR if higher). As the knowlege skill suggests, for every 5 points they gain special abilities or vulnerabilities (I roll randomly).</p><p></p><p>The second problem is enforcing it. Personally, when playing with DM's or Metagamers, I will either change the monsters's vulnerabilities or compensate for them. If EVERYONE knows that the red dragons are immune to fire and vulnerable to cold, then the dragon does too. If he has a few age categories on him he had better have a ring of cold resistance.</p><p></p><p>Once you take these two steps, I don't know what you do with the people who don't follow them. Forcing someone to poision the mumy or cast fireball at the red dragon doesn't seem right. The player will resent it and it wont be fun for anyone.</p><p></p><p>That answered, I have a small rant. In cases like this you always get several posters analyzed/answer/attacks the examples you gave as if those are the only two instances where this occurs. There are plenty of cases of this that trouble me. The two big ones for me is the destruction of vampires, or lich psylactery. Are these slain enough for these to be common knowlege?</p></blockquote><p></p>
[QUOTE="TheGogmagog, post: 2078847, member: 27702"] Your first problem is declaring to your players what is common knowlege in your campaign setting. The bluebook example above or certain parts of the MM. In my opinion, The text between the stat block and combat are common knowlege. This would be given if they make the suggested Knowlege check DC 10+HD (I substitute CR if higher). As the knowlege skill suggests, for every 5 points they gain special abilities or vulnerabilities (I roll randomly). The second problem is enforcing it. Personally, when playing with DM's or Metagamers, I will either change the monsters's vulnerabilities or compensate for them. If EVERYONE knows that the red dragons are immune to fire and vulnerable to cold, then the dragon does too. If he has a few age categories on him he had better have a ring of cold resistance. Once you take these two steps, I don't know what you do with the people who don't follow them. Forcing someone to poision the mumy or cast fireball at the red dragon doesn't seem right. The player will resent it and it wont be fun for anyone. That answered, I have a small rant. In cases like this you always get several posters analyzed/answer/attacks the examples you gave as if those are the only two instances where this occurs. There are plenty of cases of this that trouble me. The two big ones for me is the destruction of vampires, or lich psylactery. Are these slain enough for these to be common knowlege? [/QUOTE]
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