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What exactly is Feywild in your campaigns?
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<blockquote data-quote="Oofta" data-source="post: 8296243" data-attributes="member: 6801845"><p>My campaign is based loosely on Norse with a dash of Celtic mythology so the feywild becomes Alfheim (home of the Sidhe) and the shadowfell becomes Nifleheim.</p><p></p><p>Both the feywild and shadowfell broadly copy Midgard (the prime material) but I always explain it as the feywild being the top of the leaf, bathed in sun and light and life. The feywild is the home of the sidhe with the seelie and unseelie courts. Goblinoids originate from the unseelie courts, in the feywild they are more pranksters and servants, not nearly as spiteful and dark hearted as most goblins. Ogres and trolls also originate from the unseelie courts, as do a handful of other creatures. Elves are related to the Sidhe, a Sidhe that is forced to flee the feywild and live in Midgard will eventually become an eladrin elf if they don't go insane first.</p><p></p><p>The sidhe rulers of the feywild are not really good nor evil for the most part, but they have motivations and reasons that often escape mortals. While you can always trust a sidhe to tell the truth, what they <em>don't</em> tell you can be life threatening. They don't always understand mortals, their perspective is just too different.</p><p></p><p>The shadowfell is the bottom of the leaf, literally in the shadow and lacking the light of life. Much like the down under in Stranger Things, it is frequently a representation of Midgard that is decayed, abandoned and old. There is little color in these areas, most things are washed out, practically black and white. However, the shadowfell is also the land of dreams and mist and can be quite malleable. At times when people's dreams are particularly vivid (especially nightmares) theirs spirit can actually enter the shadowfell temporarily. In some rare cases people can manipulate and transform the land, shaping it into either a place of beauty or horror. </p><p></p><p>In addition, when people die their souls travel through the shadowfell temporarily until they go to their final destination. Those that refuse to move on and instead cling to this mirror of their old lives eventually become ghosts or potentially other undead as their original personality fades away. Raising the dead requires people travelling to the shadowfell to retrieve the souls.</p><p></p><p>Last, but not least, there are times when the shadowfell stores "echoes" of important historical events or particularly traumatic moments. Great wars, critical and emotionally damaging times in people's lives can create small pocket dimensions where the events repeat themselves. Powerful magic can also carve out pocket dimensions where people can sometimes be trapped.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8296243, member: 6801845"] My campaign is based loosely on Norse with a dash of Celtic mythology so the feywild becomes Alfheim (home of the Sidhe) and the shadowfell becomes Nifleheim. Both the feywild and shadowfell broadly copy Midgard (the prime material) but I always explain it as the feywild being the top of the leaf, bathed in sun and light and life. The feywild is the home of the sidhe with the seelie and unseelie courts. Goblinoids originate from the unseelie courts, in the feywild they are more pranksters and servants, not nearly as spiteful and dark hearted as most goblins. Ogres and trolls also originate from the unseelie courts, as do a handful of other creatures. Elves are related to the Sidhe, a Sidhe that is forced to flee the feywild and live in Midgard will eventually become an eladrin elf if they don't go insane first. The sidhe rulers of the feywild are not really good nor evil for the most part, but they have motivations and reasons that often escape mortals. While you can always trust a sidhe to tell the truth, what they [I]don't[/I] tell you can be life threatening. They don't always understand mortals, their perspective is just too different. The shadowfell is the bottom of the leaf, literally in the shadow and lacking the light of life. Much like the down under in Stranger Things, it is frequently a representation of Midgard that is decayed, abandoned and old. There is little color in these areas, most things are washed out, practically black and white. However, the shadowfell is also the land of dreams and mist and can be quite malleable. At times when people's dreams are particularly vivid (especially nightmares) theirs spirit can actually enter the shadowfell temporarily. In some rare cases people can manipulate and transform the land, shaping it into either a place of beauty or horror. In addition, when people die their souls travel through the shadowfell temporarily until they go to their final destination. Those that refuse to move on and instead cling to this mirror of their old lives eventually become ghosts or potentially other undead as their original personality fades away. Raising the dead requires people travelling to the shadowfell to retrieve the souls. Last, but not least, there are times when the shadowfell stores "echoes" of important historical events or particularly traumatic moments. Great wars, critical and emotionally damaging times in people's lives can create small pocket dimensions where the events repeat themselves. Powerful magic can also carve out pocket dimensions where people can sometimes be trapped. [/QUOTE]
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