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What exactly is Feywild in your campaigns?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8300413" data-attributes="member: 6790260"><p>I've stolen the <em>name</em> of the Feywild from 4e Dark Sun for my Dungeon World game, but given it a completely different concept/structure.</p><p></p><p>I haven't nailed down all of its cosmology yet--an intentional effort on my part to keep it mysterious and, more importantly, <em>not purely my idea</em>, because it makes me lean into the ideas of my players more.</p><p></p><p>So there is a Land Between the Winds. To that place, the ancient El-Adrin went, long ago, just before the world was "changed" as a result of the coming of "the Burning Eye," some kind of entity that was imprisoned on their planet long ago. They referred to this being/entity by a title which, when translated from their language into the Common Tongue of the Tarrakhuna, reads as Azimech al-Saqqit: "The Uplifted And Fallen One." The seers of the El-Adrin had foretold that, when Azimech al-Saqqit came, it would spell the end of their civilization, because the fundamental nature of magic and the planet's cosmic essence would be <em>altered</em> somehow. Rather than accept that their civilization would come to an end, they undertook a great work to--somehow--<em>translate</em> their entire civilization, or at least their capital city and its surrounding territory, into a different reality: <em>The Land Between the Winds</em>.</p><p></p><p>The party has discovered a few of the lingering bits of infrastructure from the El-Adrin capital. They've also found a...thing, which is sort of, kind of like the magical equivalent of an extremely advanced "Virtual Intelligence" from <em>Mass Effect</em> (or, if you prefer, the non-sapient but vastly intelligent computer of the <em>Enterprise-D</em>), the "Guardian of the Threshold," which awaits two things: the destruction of Azimech al-Saqqit, and the return of the three "keys" that will signal the El-Adrin to return from the Land Between the Winds: the Sword, the Jewel, and the Mirror. Our party Battlemaster started with the Sword, the legacy of his elven forebears (which we now know to be the "changed" descendants of those El-Adrin who remained in the mortal world). He has received the Jewel from a trusted ally, who found it while on vacation in his distant homeland with his fiancee (who is a Tarrakhuna native). Now, he seeks the Mirror, which the party has reason to believe may be found in a swampy area near the northern border of the Tarrakhuna region, where it begins to verge into the jungles further north.</p><p></p><p>The El-Adrin were apparently very magically-inclined, and trafficked significantly with planar creatures--including <em>celestials</em>, which up to this point have explicitly never been documented as seen (that is, not seen within the last 2000 years, when mortals of the Tarrakhuna threw off the yoke of the genie-rajahs who ruled them...and, not-so-coincidentally, about the time when the Burning Eye/Azimech al-Saqqit was imprisoned in their world.) The party has previously met exactly one celestial being, a couatl, who very expressly was there without proper "authorization" so to speak, but she couldn't be specific about how or why. Unraveling these mysteries and discovering the lost history of the El-Adrin is an important plot-point, both for the group overall, and the half-elven Battlemaster specifically.</p><p></p><p>I'm <em>extremely</em> excited to see where it goes.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8300413, member: 6790260"] I've stolen the [I]name[/I] of the Feywild from 4e Dark Sun for my Dungeon World game, but given it a completely different concept/structure. I haven't nailed down all of its cosmology yet--an intentional effort on my part to keep it mysterious and, more importantly, [I]not purely my idea[/I], because it makes me lean into the ideas of my players more. So there is a Land Between the Winds. To that place, the ancient El-Adrin went, long ago, just before the world was "changed" as a result of the coming of "the Burning Eye," some kind of entity that was imprisoned on their planet long ago. They referred to this being/entity by a title which, when translated from their language into the Common Tongue of the Tarrakhuna, reads as Azimech al-Saqqit: "The Uplifted And Fallen One." The seers of the El-Adrin had foretold that, when Azimech al-Saqqit came, it would spell the end of their civilization, because the fundamental nature of magic and the planet's cosmic essence would be [I]altered[/I] somehow. Rather than accept that their civilization would come to an end, they undertook a great work to--somehow--[I]translate[/I] their entire civilization, or at least their capital city and its surrounding territory, into a different reality: [I]The Land Between the Winds[/I]. The party has discovered a few of the lingering bits of infrastructure from the El-Adrin capital. They've also found a...thing, which is sort of, kind of like the magical equivalent of an extremely advanced "Virtual Intelligence" from [I]Mass Effect[/I] (or, if you prefer, the non-sapient but vastly intelligent computer of the [I]Enterprise-D[/I]), the "Guardian of the Threshold," which awaits two things: the destruction of Azimech al-Saqqit, and the return of the three "keys" that will signal the El-Adrin to return from the Land Between the Winds: the Sword, the Jewel, and the Mirror. Our party Battlemaster started with the Sword, the legacy of his elven forebears (which we now know to be the "changed" descendants of those El-Adrin who remained in the mortal world). He has received the Jewel from a trusted ally, who found it while on vacation in his distant homeland with his fiancee (who is a Tarrakhuna native). Now, he seeks the Mirror, which the party has reason to believe may be found in a swampy area near the northern border of the Tarrakhuna region, where it begins to verge into the jungles further north. The El-Adrin were apparently very magically-inclined, and trafficked significantly with planar creatures--including [I]celestials[/I], which up to this point have explicitly never been documented as seen (that is, not seen within the last 2000 years, when mortals of the Tarrakhuna threw off the yoke of the genie-rajahs who ruled them...and, not-so-coincidentally, about the time when the Burning Eye/Azimech al-Saqqit was imprisoned in their world.) The party has previously met exactly one celestial being, a couatl, who very expressly was there without proper "authorization" so to speak, but she couldn't be specific about how or why. Unraveling these mysteries and discovering the lost history of the El-Adrin is an important plot-point, both for the group overall, and the half-elven Battlemaster specifically. I'm [I]extremely[/I] excited to see where it goes. [/QUOTE]
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