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What exactly is Feywild in your campaigns?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8371388" data-attributes="member: 82106"><p>MANY years ago, probably back in the early 80's, maybe even earlier, I developed a concept in my homebrew D&D game (there have been many campaigns, but basically one world) wherein the 'Eldar', hailed from a parallel 'otherworld'. This was always labeled 'Fairy', though honestly not a ton of it was really elaborated much. </p><p></p><p>It is much as depicted by WotC in 4e, an actual physical realm of intense magic and vibrant, almost uncontrolled, energy. Time, space, and physics are all subtly different there. You can discover for instance that retracing your steps to return to the origin of a journey does not lead back to the original starting point, but somewhere else (not because you got lost, it just does). </p><p></p><p>While I did once create an eldar city, and some various adventure happenings and whatnot, the place has never been exactly 'fleshed out'. Many of the tropes present in Celtic/Irish/Welsh folklore are familiar. You might enter the land of Fairy through a doorway in a mound, or via a path in the woods, you might return the next day to find 50 years have passed. Its not a place people just go, unless they are foolish or desperate, but you CAN adventure there.</p><p></p><p>I don't recall doing much in terms of a 'land of shadow', though I always assumed such a thing existed in some form. Eventually on of our games developed some ideas about the ancient history of Erithnoi and that involved another world, which was dying, and subsequently I've always associated that with what 4e calls the Shadowfell, but until 4e decided to give it a name I didn't really do that, just calling it the 'First World' or 'Shadow', or something like that.</p><p></p><p>Honestly, I thought that WotC's descriptions were mostly pretty good. I always felt like maybe a lot of evil fey might be thought of better as shadow creatures. I think the 4e module Wolfgang Bauer did works well this way, though honestly it is all kind of splitting hairs.</p><p></p><p>So, I think of these as physical realms, 'worlds' in their own right, with different energies and rules than the material world of normal human experience. They don't follow the logic of our world exactly, but there is some sort of cause and effect, and things which happen there are 'real'. OTOH the 'higher realms' are not physical in nature, but are pure manifestations of cosmic principles. What classic D&D would label 'outer planes' or 4e's realms and such, the Astral and the EC, those are more immaterial and journeying into them is more a form of 'projection' vs actually traveling with the physical body.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8371388, member: 82106"] MANY years ago, probably back in the early 80's, maybe even earlier, I developed a concept in my homebrew D&D game (there have been many campaigns, but basically one world) wherein the 'Eldar', hailed from a parallel 'otherworld'. This was always labeled 'Fairy', though honestly not a ton of it was really elaborated much. It is much as depicted by WotC in 4e, an actual physical realm of intense magic and vibrant, almost uncontrolled, energy. Time, space, and physics are all subtly different there. You can discover for instance that retracing your steps to return to the origin of a journey does not lead back to the original starting point, but somewhere else (not because you got lost, it just does). While I did once create an eldar city, and some various adventure happenings and whatnot, the place has never been exactly 'fleshed out'. Many of the tropes present in Celtic/Irish/Welsh folklore are familiar. You might enter the land of Fairy through a doorway in a mound, or via a path in the woods, you might return the next day to find 50 years have passed. Its not a place people just go, unless they are foolish or desperate, but you CAN adventure there. I don't recall doing much in terms of a 'land of shadow', though I always assumed such a thing existed in some form. Eventually on of our games developed some ideas about the ancient history of Erithnoi and that involved another world, which was dying, and subsequently I've always associated that with what 4e calls the Shadowfell, but until 4e decided to give it a name I didn't really do that, just calling it the 'First World' or 'Shadow', or something like that. Honestly, I thought that WotC's descriptions were mostly pretty good. I always felt like maybe a lot of evil fey might be thought of better as shadow creatures. I think the 4e module Wolfgang Bauer did works well this way, though honestly it is all kind of splitting hairs. So, I think of these as physical realms, 'worlds' in their own right, with different energies and rules than the material world of normal human experience. They don't follow the logic of our world exactly, but there is some sort of cause and effect, and things which happen there are 'real'. OTOH the 'higher realms' are not physical in nature, but are pure manifestations of cosmic principles. What classic D&D would label 'outer planes' or 4e's realms and such, the Astral and the EC, those are more immaterial and journeying into them is more a form of 'projection' vs actually traveling with the physical body. [/QUOTE]
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