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What exactly is OGL bloat?
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<blockquote data-quote="roguerouge" data-source="post: 4838135" data-attributes="member: 13855"><p>I'm a bit skeptical about all of this "glut" talk. I'm of the mind that I'd like more periods of glut. </p><p></p><p>When glut is used negatively, it tends to be used to indicate the writer's* desire for an RPG market filled with products he desires and little else. It indicates a desire for a Platonic ideal of a marketplace in which there are no tiers of quality, no tiers of low to high price products, and in which each subject is covered well the first time it is published. It also tends to indicate a certain confusion with more than a half dozen or so producers. </p><p></p><p>So, a "glut" is not a natural consequence of a free market's self-correcting contractions and expansions. It's not a situation in which shop owners have to make informed decisions about the products that they sell. The customer cannot solve their difficulties by reading online reviews or flipping through the book in the store. It's a call for a market in which producers, distributors and consumers do not make mistakes. </p><p></p><p>And a glut is certainly not responsible for giving RPG writers enough opportunities to get better at their craft and publish better materials later. Gluts don't provide employment opportunities for freelance writers and designers. </p><p></p><p>So, yeah, give me gluts where writers practice their craft, companies compete, and customers have a wide variety of products from which to choose. Gluts are good for the game, good for the industry, good for the artistry, and good for the consumer. </p><p></p><p></p><p>* Not you. That other guy. Over there. You? You're all right.</p></blockquote><p></p>
[QUOTE="roguerouge, post: 4838135, member: 13855"] I'm a bit skeptical about all of this "glut" talk. I'm of the mind that I'd like more periods of glut. When glut is used negatively, it tends to be used to indicate the writer's* desire for an RPG market filled with products he desires and little else. It indicates a desire for a Platonic ideal of a marketplace in which there are no tiers of quality, no tiers of low to high price products, and in which each subject is covered well the first time it is published. It also tends to indicate a certain confusion with more than a half dozen or so producers. So, a "glut" is not a natural consequence of a free market's self-correcting contractions and expansions. It's not a situation in which shop owners have to make informed decisions about the products that they sell. The customer cannot solve their difficulties by reading online reviews or flipping through the book in the store. It's a call for a market in which producers, distributors and consumers do not make mistakes. And a glut is certainly not responsible for giving RPG writers enough opportunities to get better at their craft and publish better materials later. Gluts don't provide employment opportunities for freelance writers and designers. So, yeah, give me gluts where writers practice their craft, companies compete, and customers have a wide variety of products from which to choose. Gluts are good for the game, good for the industry, good for the artistry, and good for the consumer. * Not you. That other guy. Over there. You? You're all right. [/QUOTE]
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What exactly is OGL bloat?
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