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*TTRPGs General
What exactly is "Roleplaying", Do We Think?
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<blockquote data-quote="Loonook" data-source="post: 5810102" data-attributes="member: 1861"><p>I do believe a certain amount of consistency should be able to be exhibited... However, the lives we depict are just as malleable and fragile as the real thing.</p><p></p><p>A couple of examples off the top of generally accepted characters who change due to outside indicators and against type would be so unbelievably numerous. How many paladins wipe out the whole Goblin camp? They would never do so within a normal racial camp... But those women, children, and old folk are MONSTERS.</p><p></p><p>We make cardinal assumptions on how characters must act within type and only be changed by major events. Though I don't believe this is the original intent.</p><p></p><p>On the original point roleplaying is the action between the dice. It is taking a narrative and shaping it within the structure and stricture of a given system. I should play as close to type as I may... But when dice may adjudicate I should be just as tied to them as anyone and vice versa. A warrior cannot swing a sword and describe its arc against a live target to determine a hit... But an ariztocrat may determine negotiations while the numbers say he is a complete lout? Descriptives should give bonuses to anything... And they should be judged on a case-by-case basis with DM AND PARTY INPUT.</p><p></p><p>Sorry... Left my gas can here... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 5810102, member: 1861"] I do believe a certain amount of consistency should be able to be exhibited... However, the lives we depict are just as malleable and fragile as the real thing. A couple of examples off the top of generally accepted characters who change due to outside indicators and against type would be so unbelievably numerous. How many paladins wipe out the whole Goblin camp? They would never do so within a normal racial camp... But those women, children, and old folk are MONSTERS. We make cardinal assumptions on how characters must act within type and only be changed by major events. Though I don't believe this is the original intent. On the original point roleplaying is the action between the dice. It is taking a narrative and shaping it within the structure and stricture of a given system. I should play as close to type as I may... But when dice may adjudicate I should be just as tied to them as anyone and vice versa. A warrior cannot swing a sword and describe its arc against a live target to determine a hit... But an ariztocrat may determine negotiations while the numbers say he is a complete lout? Descriptives should give bonuses to anything... And they should be judged on a case-by-case basis with DM AND PARTY INPUT. Sorry... Left my gas can here... :) Slainte, -Loonook. [/QUOTE]
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