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What exactly is "Roleplaying", Do We Think?
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<blockquote data-quote="pemerton" data-source="post: 5810180" data-attributes="member: 42582"><p>On the whole "how important is consistency in characterisation" issue, I'm strongly on Mallus's side. Player freedom to engage the gameworld is the most important thing.</p><p></p><p>I'm very hostile to heavy-handed GMing (eg in the style of 1st ed AD&D alignment mechanics) to keep player choices in line. I see it as a matter of social contract - what are our expectations at this table as to what is good, polite, non-disruptive etc play?</p><p></p><p>Apart from anything else, it always has to be open to a player to present his/her PC as undergoing a dramatic transformation, and in the roleplaying medium it's unrealistic to expect this to be handled in the same sort of way that it would be in a film or literature. As Mallus said, play is all, and dramatic transformations are demonstrated via the play that reveals them, not the (imagined) mental anguish that precedes them.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5810180, member: 42582"] On the whole "how important is consistency in characterisation" issue, I'm strongly on Mallus's side. Player freedom to engage the gameworld is the most important thing. I'm very hostile to heavy-handed GMing (eg in the style of 1st ed AD&D alignment mechanics) to keep player choices in line. I see it as a matter of social contract - what are our expectations at this table as to what is good, polite, non-disruptive etc play? Apart from anything else, it always has to be open to a player to present his/her PC as undergoing a dramatic transformation, and in the roleplaying medium it's unrealistic to expect this to be handled in the same sort of way that it would be in a film or literature. As Mallus said, play is all, and dramatic transformations are demonstrated via the play that reveals them, not the (imagined) mental anguish that precedes them. [/QUOTE]
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What exactly is "Roleplaying", Do We Think?
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