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What exactly is "Roleplaying", Do We Think?
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<blockquote data-quote="Zelda Themelin" data-source="post: 5810706" data-attributes="member: 167"><p>Roleplaying for me is playing character(s). Game has rules, and some kinda stats for character, loosely or stricly. </p><p></p><p>Character might change or not during game, like in tv-stories, some have story that changes characters/world, some have story where always happen something but next episode it doesn't matter at all, status que forever.</p><p></p><p>I prefer playing roleplay such way, that there is character sheet, character changes, there is progress in story/world/other characters.</p><p></p><p>I usually play my character this way:</p><p>"Character name" says/yells/etc: Hey, let's take left corridor</p><p></p><p>Then I can talk for while without saying "my character says" all the time. To some extent I like acting it out, but not always. Depends on group really.</p><p></p><p></p><p>If there is no character in-game talking it doesn't feel me like roleplaying game. </p><p>It becomes more like my game of monopoly where I throw some funny remarks based on my gaming piece (I preferred dog) sometimes. </p><p>Something I can do with any board game etc.</p><p>Roleplayijng games are games that support immersion. Getting into character more, and rules are kinda backdrop thing, though important one so it's not just cop&robbers enchanted. You can also drop rules entirely and just roleplay but then it's kinda less game and more shared storytelling where you play a role. But I woudn't call it roleplaying game just roleplaying.</p><p></p><p>Between this and that there can be pretty much variation what each group chooses to do what systems they play and what playstyle they consider fun.</p><p></p><p>All roleplaying games have some sort of character sheet and so do some boardgames, which could play out as roleplaying game if wanted.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5810706, member: 167"] Roleplaying for me is playing character(s). Game has rules, and some kinda stats for character, loosely or stricly. Character might change or not during game, like in tv-stories, some have story that changes characters/world, some have story where always happen something but next episode it doesn't matter at all, status que forever. I prefer playing roleplay such way, that there is character sheet, character changes, there is progress in story/world/other characters. I usually play my character this way: "Character name" says/yells/etc: Hey, let's take left corridor Then I can talk for while without saying "my character says" all the time. To some extent I like acting it out, but not always. Depends on group really. If there is no character in-game talking it doesn't feel me like roleplaying game. It becomes more like my game of monopoly where I throw some funny remarks based on my gaming piece (I preferred dog) sometimes. Something I can do with any board game etc. Roleplayijng games are games that support immersion. Getting into character more, and rules are kinda backdrop thing, though important one so it's not just cop&robbers enchanted. You can also drop rules entirely and just roleplay but then it's kinda less game and more shared storytelling where you play a role. But I woudn't call it roleplaying game just roleplaying. Between this and that there can be pretty much variation what each group chooses to do what systems they play and what playstyle they consider fun. All roleplaying games have some sort of character sheet and so do some boardgames, which could play out as roleplaying game if wanted. [/QUOTE]
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