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What exactly is "Roleplaying", Do We Think?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5811396"><p>No, it isn't system because i am talking about speaking in character. Free roleplay is not system by any way I or most people understand that term. To me you are just playing semantics here. The gm doesn't bluff you with dice (roll playing), he bluffs you by actully trying to bluff in character.</p><p> </p><p>I think using such rolls if you like to; i occassionally use them. But to me that stuff isn't the role playing side of things. It may certainly interacting with RP. RP may follow as a result of the roll. </p><p></p><p>Really the point is, a resolution mechanic isn't always optimal for roleplaying dialogue. To give an example, i recently ran ravenloft with 2E after nearly ten years of running it with 3E. It had been years since I played 2e and i had grown accustomed to 3E social skills. The difference was astounding to me. We used NWP, but stuff there was nothing to use t resolve bluffs, diplomacy, etc. Even perception was mostly the player saying where he was looking and hiw inently. This really amped up the in character dialogue and produced a much more immersive experience than with the social skill rolls. This was the roleplaying I rememered from ny youth but just chalked up to nostalgia, never the system. </p><p></p><p>My point isn't you shouldn't use social skill rolls, ut I do think they can have a dampening imoact on RP when overused. To me there is a huge differene between speaking in character to interogate the assassin, versus saying "i roll my diplomacy skill". The former is role playing and the later is the game side of rpg.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5811396"] No, it isn't system because i am talking about speaking in character. Free roleplay is not system by any way I or most people understand that term. To me you are just playing semantics here. The gm doesn't bluff you with dice (roll playing), he bluffs you by actully trying to bluff in character. I think using such rolls if you like to; i occassionally use them. But to me that stuff isn't the role playing side of things. It may certainly interacting with RP. RP may follow as a result of the roll. Really the point is, a resolution mechanic isn't always optimal for roleplaying dialogue. To give an example, i recently ran ravenloft with 2E after nearly ten years of running it with 3E. It had been years since I played 2e and i had grown accustomed to 3E social skills. The difference was astounding to me. We used NWP, but stuff there was nothing to use t resolve bluffs, diplomacy, etc. Even perception was mostly the player saying where he was looking and hiw inently. This really amped up the in character dialogue and produced a much more immersive experience than with the social skill rolls. This was the roleplaying I rememered from ny youth but just chalked up to nostalgia, never the system. My point isn't you shouldn't use social skill rolls, ut I do think they can have a dampening imoact on RP when overused. To me there is a huge differene between speaking in character to interogate the assassin, versus saying "i roll my diplomacy skill". The former is role playing and the later is the game side of rpg. [/QUOTE]
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