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What exactly is "Roleplaying", Do We Think?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5812135" data-attributes="member: 54877"><p>For now, let me say that I think the difference is where you see a dichotomy, I see a continuum. It is precisely the area between speaking in character and simply rolling the die that interesting things in roleplaying happen.</p><p> </p><p>I'll also note here, as good a place as any, that I was recently a supportive bystander in a therapy session where the therapist used roleplaying (in the clinical sense--but very similar to what we do in some ways) to help the client. It was in no way limited to first person visualization, but jumped sharply and deliberatey between first person, third, occasional second person. And not only that, but also key bits of narration that sequed into the roleplaying on fuzzy boundaries, use of props, deliberately dropping out of character to reinforce going back in (i.e. analogous to metagaming), shallow and deep immersion, and probably some other things that I missed. Everything was centered on "get the clients' person into that imagined space". </p><p> </p><p>This in all ways conforms to what I have read about "roleplaying" in that environment. It also conforms to how "visualization" techniques are used by all sorts of people to boost performance--something else that grew out of a rather positive branch of the clinical techniques.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5812135, member: 54877"] For now, let me say that I think the difference is where you see a dichotomy, I see a continuum. It is precisely the area between speaking in character and simply rolling the die that interesting things in roleplaying happen. I'll also note here, as good a place as any, that I was recently a supportive bystander in a therapy session where the therapist used roleplaying (in the clinical sense--but very similar to what we do in some ways) to help the client. It was in no way limited to first person visualization, but jumped sharply and deliberatey between first person, third, occasional second person. And not only that, but also key bits of narration that sequed into the roleplaying on fuzzy boundaries, use of props, deliberately dropping out of character to reinforce going back in (i.e. analogous to metagaming), shallow and deep immersion, and probably some other things that I missed. Everything was centered on "get the clients' person into that imagined space". This in all ways conforms to what I have read about "roleplaying" in that environment. It also conforms to how "visualization" techniques are used by all sorts of people to boost performance--something else that grew out of a rather positive branch of the clinical techniques. [/QUOTE]
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