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General Tabletop Discussion
*TTRPGs General
What exactly is "Roleplaying", Do We Think?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5812352"><p>I get what you are saying but this isn't what I meant by system (nor is it what most peope mean when they use the term). Here i am talking about crunch, mechanics. They dont need dice, but they attempt to provide a ehanical framework to resolve things. Whereas in the case of in character resolution, you are going more by feel (a feel for the charaters, motives, perceptions, etc). If system is an unacceptable term, we can create a new one, the point is this is a very different way of handling social skills than using dice, cards, or paper-rock-scissor. That is why this was a semanric argument, it hinges on defining system in such a way, that the distinction between social skills and handling social situations in character without such dissapear. It focuses in one word, deconstructs, and ignores that a distinction still remains. At least that is the impression it creates for me.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5812352"] I get what you are saying but this isn't what I meant by system (nor is it what most peope mean when they use the term). Here i am talking about crunch, mechanics. They dont need dice, but they attempt to provide a ehanical framework to resolve things. Whereas in the case of in character resolution, you are going more by feel (a feel for the charaters, motives, perceptions, etc). If system is an unacceptable term, we can create a new one, the point is this is a very different way of handling social skills than using dice, cards, or paper-rock-scissor. That is why this was a semanric argument, it hinges on defining system in such a way, that the distinction between social skills and handling social situations in character without such dissapear. It focuses in one word, deconstructs, and ignores that a distinction still remains. At least that is the impression it creates for me. [/QUOTE]
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What exactly is "Roleplaying", Do We Think?
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