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*TTRPGs General
What exactly is "Roleplaying", Do We Think?
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<blockquote data-quote="Mark CMG" data-source="post: 5812376" data-attributes="member: 10479"><p>Yeah, that's true that I feel that is part of the experience. The input you get is most immersive when from the point of view of the character. It's why a lot of folks don't feel that as much when using the battle mats and minis, they get a overhead view and thus are more removed from the character. Some can jump in and out, make the trade off in favor of gaining some added satisfaction on the "game" side of the roleplaying game equation. As a lifelong wargamer, I often like that myself, particularly with systems that are well written on the "game" side of the roleplaying game equation and with those systems that have the better combat rules. 3.XE and 4E are like that for me. I prefer to play out the combats in either using the grid (and I have tried with and wthout) because both have very good combat mechanics. This oscillation between roleplaying and gaming, between first person and third person, has great advantages when the system is geared toward both.</p><p></p><p>On a related note, there's a difficult step writers have to take in transitioning from light fiction to literary fiction while in the first person. To use a film analogy, if you can imagine the difference between a camera being a few feet behind the head of the protagonist as opposed to being actually in the head of the protagonist, you can picture how the difference manifests. It is certainly fair to say that both are first person but one is more immersive than the other and can lead to a more satisfying roleplaying exerpience and perhaps even a more interesting one. Again, this takes nothing away from either, they are just different roleplaying styles that can be measured in (not good or bad) depth of immersion.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5812376, member: 10479"] Yeah, that's true that I feel that is part of the experience. The input you get is most immersive when from the point of view of the character. It's why a lot of folks don't feel that as much when using the battle mats and minis, they get a overhead view and thus are more removed from the character. Some can jump in and out, make the trade off in favor of gaining some added satisfaction on the "game" side of the roleplaying game equation. As a lifelong wargamer, I often like that myself, particularly with systems that are well written on the "game" side of the roleplaying game equation and with those systems that have the better combat rules. 3.XE and 4E are like that for me. I prefer to play out the combats in either using the grid (and I have tried with and wthout) because both have very good combat mechanics. This oscillation between roleplaying and gaming, between first person and third person, has great advantages when the system is geared toward both. On a related note, there's a difficult step writers have to take in transitioning from light fiction to literary fiction while in the first person. To use a film analogy, if you can imagine the difference between a camera being a few feet behind the head of the protagonist as opposed to being actually in the head of the protagonist, you can picture how the difference manifests. It is certainly fair to say that both are first person but one is more immersive than the other and can lead to a more satisfying roleplaying exerpience and perhaps even a more interesting one. Again, this takes nothing away from either, they are just different roleplaying styles that can be measured in (not good or bad) depth of immersion. [/QUOTE]
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