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What exactly is "Roleplaying", Do We Think?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5812380"><p>Regarding bluff, i wasnt trying to reduce negotiation to a simple matter of the character making choice. The point is you weigh the buff from the point of view of the character. This is really getting more into the specific topic of 1st person dialogue, but this is somethign I dont consider a system in the game system sense. You do it enought and it becomes very intuitive. The purpose of course isn't to simulate reality but to feel like you are there. For me the greatest moments for me as a GM are when I am playing Strahd orn equally interesting NPC and you feel for a momemt like you are strahd. Not to the point of insanity, not so you literally cant distinguish between reality and the game world,but you are immersed in the way you might be with a book or movie, except the immersion is in the characters. </p><p></p><p>So if the pcs try to bluff Strahd, i am thinking in terms of what strahd values, what he wants, what he doesn't want, how well the player is making the case, how charismatic his character is, etc. It is a trade off though, because you give more weight to player performance. So it isn't as simulative of characters in that respect. But the experience is to me more fun than rolling diplomacy rolls and adding your modifiers.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5812380"] Regarding bluff, i wasnt trying to reduce negotiation to a simple matter of the character making choice. The point is you weigh the buff from the point of view of the character. This is really getting more into the specific topic of 1st person dialogue, but this is somethign I dont consider a system in the game system sense. You do it enought and it becomes very intuitive. The purpose of course isn't to simulate reality but to feel like you are there. For me the greatest moments for me as a GM are when I am playing Strahd orn equally interesting NPC and you feel for a momemt like you are strahd. Not to the point of insanity, not so you literally cant distinguish between reality and the game world,but you are immersed in the way you might be with a book or movie, except the immersion is in the characters. So if the pcs try to bluff Strahd, i am thinking in terms of what strahd values, what he wants, what he doesn't want, how well the player is making the case, how charismatic his character is, etc. It is a trade off though, because you give more weight to player performance. So it isn't as simulative of characters in that respect. But the experience is to me more fun than rolling diplomacy rolls and adding your modifiers. [/QUOTE]
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