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What exactly is "Roleplaying", Do We Think?
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<blockquote data-quote="Balesir" data-source="post: 5812396" data-attributes="member: 27160"><p>Sure - and this sort of stuff absolutely <em><strong>is</strong></em>, in my mind, "roleplaying" the NPC. What do they want, what do they value? But what I'm saying is that a bluff attempt does not consiste only of the NPC making choices/decisions based on his or her likes and wants. There is also the degree to which the bluffer both perceives and succeeds in bringing forwards specific desires and values of that NPC and linking them, however irrationally, with the thing that the bluffer wants in the mind of the NPC. The player may succeed in doing just that with the GM, but that will then be the player's skill acting as a cipher for the character's skill. It's not just decisions being made, there - it's 'reading' of the other party in the conversation (and a player who has known the GM for years representing a character who has only just met Strahd, a vampire, is hardly a good representation, here) and using body language, tone, expression and so on to 'steer' the conversation in specific ways (again, assuming that a vampire might react to expressions, pheromones, body language and such like in the same way as a human GM will - a tenuous supposition, on the whole, but one that you might make for the sake of the game you want to play).</p></blockquote><p></p>
[QUOTE="Balesir, post: 5812396, member: 27160"] Sure - and this sort of stuff absolutely [I][B]is[/B][/I], in my mind, "roleplaying" the NPC. What do they want, what do they value? But what I'm saying is that a bluff attempt does not consiste only of the NPC making choices/decisions based on his or her likes and wants. There is also the degree to which the bluffer both perceives and succeeds in bringing forwards specific desires and values of that NPC and linking them, however irrationally, with the thing that the bluffer wants in the mind of the NPC. The player may succeed in doing just that with the GM, but that will then be the player's skill acting as a cipher for the character's skill. It's not just decisions being made, there - it's 'reading' of the other party in the conversation (and a player who has known the GM for years representing a character who has only just met Strahd, a vampire, is hardly a good representation, here) and using body language, tone, expression and so on to 'steer' the conversation in specific ways (again, assuming that a vampire might react to expressions, pheromones, body language and such like in the same way as a human GM will - a tenuous supposition, on the whole, but one that you might make for the sake of the game you want to play). [/QUOTE]
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