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What exactly is "Roleplaying", Do We Think?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5812420"><p>Like I said, a character simulator isnt the goal here, the goal is to tighten the space between player and character. But i will say, the player is still expected to play his characters prsonality and talents. If his character is socially inept, and he lands a bravo buff performance, i would weigh the fact that he is weak in that area or i may employ a skill roll. But it is a social game and in a role play heavy session like this the players own social skill is going to matter, just like a tactically minded pc may have an edge in combat. That doesn't bother me, because the trade off of leaning on social skills to balance out the players isn't worth it. It doesn't create the experience i want. Just like in my investigation adventures, i expect the players to put together the clues. There is certainly room to challenge the player directly because in a lot of ways this shortens the space between player and character. </p><p></p><p>I will add that the more you do this the more intuitive it becomes. Characterization still occurs, and all of my npcs are distinct personalities.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5812420"] Like I said, a character simulator isnt the goal here, the goal is to tighten the space between player and character. But i will say, the player is still expected to play his characters prsonality and talents. If his character is socially inept, and he lands a bravo buff performance, i would weigh the fact that he is weak in that area or i may employ a skill roll. But it is a social game and in a role play heavy session like this the players own social skill is going to matter, just like a tactically minded pc may have an edge in combat. That doesn't bother me, because the trade off of leaning on social skills to balance out the players isn't worth it. It doesn't create the experience i want. Just like in my investigation adventures, i expect the players to put together the clues. There is certainly room to challenge the player directly because in a lot of ways this shortens the space between player and character. I will add that the more you do this the more intuitive it becomes. Characterization still occurs, and all of my npcs are distinct personalities. [/QUOTE]
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