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What exactly makes the Greyhawk Campaign Setting
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<blockquote data-quote="Nellisir" data-source="post: 2513460" data-attributes="member: 70"><p>Because they hate change. THEY learned to game with character sheet written on slate and walnut shells for dice - YOU should too! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p> </p><p>Seriously, I think the "debate" is much overblown. FtA, like it or not, is here to stay.</p><p> </p><p>Greyhawk isn't so much "better" than the Realms as it is different. FR emphasizes high fantasy; Greyhawk leans towards sword & sorcery and low fantasy (which is not the same as low magic). Historically, Greyhawk (the setting, not the "fans") is much friendlier towards incongruous elements like starships and Odin-worshippers. And that all manifests itself in a different-feeling campaign setting, just like you'd expect different authors to write different books.</p><p> </p><p>You can certainly play high fantasy in GH - get the PCs involved in a behind-the-scenes struggle between the Queen of High Elvendom and the half-fiend Iuz, for instance; just as you can play low fantasy in FR - get the PCs involved in a trade war between Sembia and Turmish, for instance.</p><p> </p><p>It's just a different setting.</p><p>Canonfire is a good site for more information. There are a ton of resources, and most people mind their manners on the forums.</p><p> </p><p>Incidently, GH offers a little more room, IMO, to fan creations and development than FR -- a side benefit of its erratic canon development. The FtA sourcebooks and the LGG gazeteer are solid accessories, but don't come close to covering the core GH region, let alone the world. So if you've got a hankering to do some writing, the Cruskii barbarians are a little less developed than the Uthgardt barbarians (for example).</p><p> </p><p>Cheers</p><p>Nell.</p><p>Who is perfectly happy owning both, and homebrews his Winterfall and Shadowend campaigns anyways.</p></blockquote><p></p>
[QUOTE="Nellisir, post: 2513460, member: 70"] Because they hate change. THEY learned to game with character sheet written on slate and walnut shells for dice - YOU should too! ;) Seriously, I think the "debate" is much overblown. FtA, like it or not, is here to stay. Greyhawk isn't so much "better" than the Realms as it is different. FR emphasizes high fantasy; Greyhawk leans towards sword & sorcery and low fantasy (which is not the same as low magic). Historically, Greyhawk (the setting, not the "fans") is much friendlier towards incongruous elements like starships and Odin-worshippers. And that all manifests itself in a different-feeling campaign setting, just like you'd expect different authors to write different books. You can certainly play high fantasy in GH - get the PCs involved in a behind-the-scenes struggle between the Queen of High Elvendom and the half-fiend Iuz, for instance; just as you can play low fantasy in FR - get the PCs involved in a trade war between Sembia and Turmish, for instance. It's just a different setting. Canonfire is a good site for more information. There are a ton of resources, and most people mind their manners on the forums. Incidently, GH offers a little more room, IMO, to fan creations and development than FR -- a side benefit of its erratic canon development. The FtA sourcebooks and the LGG gazeteer are solid accessories, but don't come close to covering the core GH region, let alone the world. So if you've got a hankering to do some writing, the Cruskii barbarians are a little less developed than the Uthgardt barbarians (for example). Cheers Nell. Who is perfectly happy owning both, and homebrews his Winterfall and Shadowend campaigns anyways. [/QUOTE]
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