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What exactly makes the Greyhawk Campaign Setting
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<blockquote data-quote="rogueattorney" data-source="post: 2517395" data-attributes="member: 17551"><p>Don't forget Len Lakofka.</p><p></p><p> </p><p>IMHO, it wasn't designed to help. Quite the opposite. If there has ever been a rpg product intentionally designed to tank, that was it.</p><p></p><p></p><p>And you'd be correct in so thinking.</p><p></p><p>Truth be told, I missed the Greyhawk products the first time around. I really never saw the point of setting materials back in the day. (One of the big reasons that 2e drove me out of the game.) What I eventually realized is the big thing that was missing from 2e was all of the setting assumptions ground into the 1e rules, and that all of these setting assumptions were clearly, undeniably Greyhawk.</p><p></p><p>For me, it's not so much what "happened" in the Greyhawk Wars. It's that there was a product on the Greyhawk Wars in the first place. Yes, the original setting plus the articles in Dragon set the thing up. But it should have been up to the DM to carry it out in his own way. Basically, I'm an overarching meta-plot hater. The Time of Troubles and Wrath of the Immortals drove me out of the Realms and the Known World successively. Give me setting details and give me adventure hooks, but I will blow up my campaign when and where I feel like it, thank you.</p><p></p><p>R.A.</p></blockquote><p></p>
[QUOTE="rogueattorney, post: 2517395, member: 17551"] Don't forget Len Lakofka. IMHO, it wasn't designed to help. Quite the opposite. If there has ever been a rpg product intentionally designed to tank, that was it. And you'd be correct in so thinking. Truth be told, I missed the Greyhawk products the first time around. I really never saw the point of setting materials back in the day. (One of the big reasons that 2e drove me out of the game.) What I eventually realized is the big thing that was missing from 2e was all of the setting assumptions ground into the 1e rules, and that all of these setting assumptions were clearly, undeniably Greyhawk. For me, it's not so much what "happened" in the Greyhawk Wars. It's that there was a product on the Greyhawk Wars in the first place. Yes, the original setting plus the articles in Dragon set the thing up. But it should have been up to the DM to carry it out in his own way. Basically, I'm an overarching meta-plot hater. The Time of Troubles and Wrath of the Immortals drove me out of the Realms and the Known World successively. Give me setting details and give me adventure hooks, but I will blow up my campaign when and where I feel like it, thank you. R.A. [/QUOTE]
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