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General Tabletop Discussion
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What fantasy system and setting should I try?
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<blockquote data-quote="jdrakeh" data-source="post: 8468664" data-attributes="member: 13892"><p>Yarnmaster Fantasy Roleplay may be for you!</p><p></p><p>1. Low magic. By default, in-setting, magic is the result of successfully petitioning a god (you must make a successful dice roll). Out of setting, the gods <em>may</em> not actually exist and magic practitioners are merely manifesting their own will into being.</p><p></p><p>2. Low crunch with complex interactions/implications. Yarnmaster uses a simple yet robust unified dice pool system to resolve all action/conflict, with an eye toward low crunch verisimilitude.</p><p></p><p>3. Flat progression. Characters grow via in-setting accomplishments. Accruing reputation, wealth, etc. No levels. No XP. No build points. Think fantasy Traveller.</p><p></p><p>4. No gonzo stuff (unless you add it yourself). One of Yarnmaster's two main influences was Harnmaster and it plays like it.</p><p></p><p>5. Not high fantasy by default. The ruleset is geared toward low fantasy adventure in the tradition of Harnmaster.</p><p></p><p>6. By virtue of PCs being mostly regular folk, suspense and fear are pretty easy to engender. Monsters are, by default, rare and when (if) they appear in your game, they are just that - monstrous.</p><p></p><p>Anyway, you can buy the game at the following link for the low price of $3. Or claim a community copy (it'd sure be swell if you bought it, though). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><a href="https://jdrakeh.itch.io/yarnmaster" target="_blank">Yarnmaster Fantasy Roleplay by jdrakeh</a></p></blockquote><p></p>
[QUOTE="jdrakeh, post: 8468664, member: 13892"] Yarnmaster Fantasy Roleplay may be for you! 1. Low magic. By default, in-setting, magic is the result of successfully petitioning a god (you must make a successful dice roll). Out of setting, the gods [I]may[/I] not actually exist and magic practitioners are merely manifesting their own will into being. 2. Low crunch with complex interactions/implications. Yarnmaster uses a simple yet robust unified dice pool system to resolve all action/conflict, with an eye toward low crunch verisimilitude. 3. Flat progression. Characters grow via in-setting accomplishments. Accruing reputation, wealth, etc. No levels. No XP. No build points. Think fantasy Traveller. 4. No gonzo stuff (unless you add it yourself). One of Yarnmaster's two main influences was Harnmaster and it plays like it. 5. Not high fantasy by default. The ruleset is geared toward low fantasy adventure in the tradition of Harnmaster. 6. By virtue of PCs being mostly regular folk, suspense and fear are pretty easy to engender. Monsters are, by default, rare and when (if) they appear in your game, they are just that - monstrous. Anyway, you can buy the game at the following link for the low price of $3. Or claim a community copy (it'd sure be swell if you bought it, though). :) [URL='https://jdrakeh.itch.io/yarnmaster']Yarnmaster Fantasy Roleplay by jdrakeh[/URL] [/QUOTE]
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What fantasy system and setting should I try?
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