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What feat next? :)
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<blockquote data-quote="Gaiden" data-source="post: 1234936" data-attributes="member: 103"><p>Feat suggestions:</p><p></p><p>Zen Archery - seems an obvious choice if your Wis nets you a +3 bonus over your Dex. Considering you have the Peraipt of Wisdom as well (not subject to dispels as cat's grace would - even if empowered) this would seem a better choice than precise shot (permanent +3 vs. conditional +4).</p><p></p><p>Great Fortitude - your For save sucks. At 14th level most failed For saves are going to kill you outright.</p><p></p><p>Quicken Turning - with all those multiply empowered eagle's splendors you might consider the option of being able to turn undead without taking an action. I have found this to be extremely useful. With Quicken Spell, 3.0 haste, and this feat, you can cast 2 spells, turn, and full attack all in the same round. That is pretty darn useful. Of course, this feat is going to be campaign dependent. If your DM does not present you with many undead than the usefulness begins to dwindle. Another thing to consider is your cleric level for turning. You have 10 levels and in fact that is usually all you need for the majority of undead.</p><p></p><p>Weapon Finesse - if you are regularly buffed with cat's graces, this will lend a nice option to enter into melee if you need to. You will also be able to take advantage of your extra d6 sneak attack dmg this way with your ring of blinking. This feat would really expand your diversity as a character. You already have the +1 rapier after all. Moreover, this combined with divine might, which I saw on your spell list, as well as divine agility (5th level slot in DotF) would grant you spring attacking options so that you could alternate between melee and missile as desired.</p><p></p><p>Extend Spell - applied to alot of AoE buff spells can be very effective for mass combats. As with Quicken Turning, this may or may not be useful to you. However, doubling the range of bless for example increases the AoE by 4 allowing you to encompass many many more allies that you otherwise could. As a cleric you have alot of directions to take with your spell selection. This would be nice to have if you were going in a direction different than your traditional archer buffing</p><p></p><p>Augment Summoning - same argument as extend spell</p></blockquote><p></p>
[QUOTE="Gaiden, post: 1234936, member: 103"] Feat suggestions: Zen Archery - seems an obvious choice if your Wis nets you a +3 bonus over your Dex. Considering you have the Peraipt of Wisdom as well (not subject to dispels as cat's grace would - even if empowered) this would seem a better choice than precise shot (permanent +3 vs. conditional +4). Great Fortitude - your For save sucks. At 14th level most failed For saves are going to kill you outright. Quicken Turning - with all those multiply empowered eagle's splendors you might consider the option of being able to turn undead without taking an action. I have found this to be extremely useful. With Quicken Spell, 3.0 haste, and this feat, you can cast 2 spells, turn, and full attack all in the same round. That is pretty darn useful. Of course, this feat is going to be campaign dependent. If your DM does not present you with many undead than the usefulness begins to dwindle. Another thing to consider is your cleric level for turning. You have 10 levels and in fact that is usually all you need for the majority of undead. Weapon Finesse - if you are regularly buffed with cat's graces, this will lend a nice option to enter into melee if you need to. You will also be able to take advantage of your extra d6 sneak attack dmg this way with your ring of blinking. This feat would really expand your diversity as a character. You already have the +1 rapier after all. Moreover, this combined with divine might, which I saw on your spell list, as well as divine agility (5th level slot in DotF) would grant you spring attacking options so that you could alternate between melee and missile as desired. Extend Spell - applied to alot of AoE buff spells can be very effective for mass combats. As with Quicken Turning, this may or may not be useful to you. However, doubling the range of bless for example increases the AoE by 4 allowing you to encompass many many more allies that you otherwise could. As a cleric you have alot of directions to take with your spell selection. This would be nice to have if you were going in a direction different than your traditional archer buffing Augment Summoning - same argument as extend spell [/QUOTE]
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