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What feats are "missing"?
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<blockquote data-quote="77IM" data-source="post: 6384472" data-attributes="member: 12377"><p>I've been thinking about feats that I <em>don't</em> want in the game.</p><p></p><p>1. Feats that make a member of a class better at what that class already does. There's already some of these in 5E and I look at them with a wary eye (Skulker, for example).</p><p></p><p>2. Feats without a clear connection to a specific character concept; something that too many characters would want. Savage Attacker, I'm looking at you.</p><p></p><p>3. Feats that are demonstrably worse than just getting +2 to your primary stat. I'm having trouble justifying things like Actor or Athlete. (Some people say, "Well you can just take that feat once you are already at 20." I say, "If a feat is important to my character concept I want to take it as early as possible; if it's NOT important to my character concept I don't want it at all.") I guess any feat that's redundant with an ability score or skill or background trait is probably a bad idea.</p><p></p><p></p><p>I guess at I high level I think of each feat as a mini-class; it should represent some very strong character type in a way that sets your character apart from others, but overlaps with too many other concepts too much to be its own class.</p></blockquote><p></p>
[QUOTE="77IM, post: 6384472, member: 12377"] I've been thinking about feats that I [I]don't[/I] want in the game. 1. Feats that make a member of a class better at what that class already does. There's already some of these in 5E and I look at them with a wary eye (Skulker, for example). 2. Feats without a clear connection to a specific character concept; something that too many characters would want. Savage Attacker, I'm looking at you. 3. Feats that are demonstrably worse than just getting +2 to your primary stat. I'm having trouble justifying things like Actor or Athlete. (Some people say, "Well you can just take that feat once you are already at 20." I say, "If a feat is important to my character concept I want to take it as early as possible; if it's NOT important to my character concept I don't want it at all.") I guess any feat that's redundant with an ability score or skill or background trait is probably a bad idea. I guess at I high level I think of each feat as a mini-class; it should represent some very strong character type in a way that sets your character apart from others, but overlaps with too many other concepts too much to be its own class. [/QUOTE]
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