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General Tabletop Discussion
*Pathfinder & Starfinder
What feats need to be added to the game?
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<blockquote data-quote="Chimerasame" data-source="post: 4899144" data-attributes="member: 84874"><p>I feel that Kip Up should indeed be weaker than the rogue action, but I also agree that it would be nice for non-rogues to have access to this ability without requiring certain boots, or a rogue multiclass.</p><p></p><p>First idea--put a "once per encounter" rider on the "Kip Up" feat.</p><p></p><p>Second idea--scrap the feat, and just have a wider array of boots that combine other effects with "stand up from prone as minor" effects. This way if you want that ability, you still have many boots to choose from.</p><p></p><p>Third idea--require an acrobatics/athletics check against a non-trivial DC (20?) Fail the check = wasted minor action. Any DC will become trivial at higher levels, but honestly, 'prone' shouldn't be affecting you as much by then anyway, with enemies regularly tossing 'stunned' and 'dominated' about.</p></blockquote><p></p>
[QUOTE="Chimerasame, post: 4899144, member: 84874"] I feel that Kip Up should indeed be weaker than the rogue action, but I also agree that it would be nice for non-rogues to have access to this ability without requiring certain boots, or a rogue multiclass. First idea--put a "once per encounter" rider on the "Kip Up" feat. Second idea--scrap the feat, and just have a wider array of boots that combine other effects with "stand up from prone as minor" effects. This way if you want that ability, you still have many boots to choose from. Third idea--require an acrobatics/athletics check against a non-trivial DC (20?) Fail the check = wasted minor action. Any DC will become trivial at higher levels, but honestly, 'prone' shouldn't be affecting you as much by then anyway, with enemies regularly tossing 'stunned' and 'dominated' about. [/QUOTE]
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What feats need to be added to the game?
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