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General Tabletop Discussion
*Pathfinder & Starfinder
What feats need to be added to the game?
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<blockquote data-quote="babinro" data-source="post: 4899934" data-attributes="member: 67482"><p>What a fun question!</p><p></p><p>1) More feats focusing on special actions like charging...but especially bull rush and grab. I like the idea of being able to make a bull rush specialist or grab specialist.</p><p></p><p>Examples: </p><p></p><p>Paragon Tier: Charging Bull Rush: When making a charging bull rush, a successful attempt knocks your opponent prone. </p><p></p><p>Paragon Tier: Choking Grab: Deal damage equal to your strength modifier when successfully sustaining a grab. This damage can only be dealt once per round.</p><p></p><p>Epic Tier: Aggressive Bull Rush: Add 1 square to the distance of your bull rush, you may make a ranged basic attack against the target as a minor action after a successful attempt.</p><p></p><p>Epic Tier: Bear Hugger: A successful grab attempt leaves your opponent dazed. This effect ends immediately upon leaving the grab, or being released freely from it.</p><p></p><p></p><p>2) Generic feats that apply towards At will Powers/Encounter Powers/Daily Powers. Granted they've done this a bit with at-wills, but I'd like to see more. This would mostly have to be added to Daily Powers in order to avoid being overpowered.</p><p></p><p>Heroic Tier: Focused Daily: Choose 1 daily power you know and add the following to at the end of the Hit Line: One target struck by your daily takes 3 additional untyped damage. This damage increases to 6 at 11th level, and 9 additional damage at 21st.</p><p></p><p>Paragon Tier: Concussive Daily: Choose 1 daily power you know and add the following to at the end of the Hit Line: Target is knocked prone.</p><p></p><p>Epic Tier: Staggering Daily: Choose 1 daily power you know and add the following to at the end of the Hit Line: Target gets -2 to all attack rolls (save ends)</p><p></p><p>Heroic Tier: Positioning Encounter: Choose 1 encounter power you know and add the following Special prior to the Attack Line: Move 1 Square. This Special increases to 2 Squares at 11th level, and 3 Squares at 21st.</p><p></p><p>Heroic Tier: Renewing Encounter: Choose 1 encounter power you know and add the following to at the end of the Hit Line: Gain 3 HP. This HP gain increases to 6 at 11th level, and to 9 at 21st level.</p><p></p><p>Epic Tier: Resilient Strike: Choose 1 encounter power you know and add the following to at the end of the Hit Line: You may make a savings throw against all effects currently targeting you. This ability can only be used once per encounter, even if an ability would grant you use of this encounter power again.</p></blockquote><p></p>
[QUOTE="babinro, post: 4899934, member: 67482"] What a fun question! 1) More feats focusing on special actions like charging...but especially bull rush and grab. I like the idea of being able to make a bull rush specialist or grab specialist. Examples: Paragon Tier: Charging Bull Rush: When making a charging bull rush, a successful attempt knocks your opponent prone. Paragon Tier: Choking Grab: Deal damage equal to your strength modifier when successfully sustaining a grab. This damage can only be dealt once per round. Epic Tier: Aggressive Bull Rush: Add 1 square to the distance of your bull rush, you may make a ranged basic attack against the target as a minor action after a successful attempt. Epic Tier: Bear Hugger: A successful grab attempt leaves your opponent dazed. This effect ends immediately upon leaving the grab, or being released freely from it. 2) Generic feats that apply towards At will Powers/Encounter Powers/Daily Powers. Granted they've done this a bit with at-wills, but I'd like to see more. This would mostly have to be added to Daily Powers in order to avoid being overpowered. Heroic Tier: Focused Daily: Choose 1 daily power you know and add the following to at the end of the Hit Line: One target struck by your daily takes 3 additional untyped damage. This damage increases to 6 at 11th level, and 9 additional damage at 21st. Paragon Tier: Concussive Daily: Choose 1 daily power you know and add the following to at the end of the Hit Line: Target is knocked prone. Epic Tier: Staggering Daily: Choose 1 daily power you know and add the following to at the end of the Hit Line: Target gets -2 to all attack rolls (save ends) Heroic Tier: Positioning Encounter: Choose 1 encounter power you know and add the following Special prior to the Attack Line: Move 1 Square. This Special increases to 2 Squares at 11th level, and 3 Squares at 21st. Heroic Tier: Renewing Encounter: Choose 1 encounter power you know and add the following to at the end of the Hit Line: Gain 3 HP. This HP gain increases to 6 at 11th level, and to 9 at 21st level. Epic Tier: Resilient Strike: Choose 1 encounter power you know and add the following to at the end of the Hit Line: You may make a savings throw against all effects currently targeting you. This ability can only be used once per encounter, even if an ability would grant you use of this encounter power again. [/QUOTE]
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What feats need to be added to the game?
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