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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What feats need to be added to the game?
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<blockquote data-quote="Saeviomagy" data-source="post: 4900101" data-attributes="member: 5890"><p>I think that a lot of feat holes could easily be patched by removing racial, class and power source requirements from existing feats. There's way, way, way too many feats that are only used by one build of one class of one race.</p><p></p><p>Apart from that</p><p></p><p>Unarmed mastery</p><p>Heroic</p><p>Choose one melee weapon when you take this feat. Whenever you have sufficient free hands to wield that weapon, and you make an unarmed melee attack, you may choose to make the attack as if armed with that weapon (including any bonuses you may gain from circumstances such as your classes, path, race, feats or enchantments to your unarmed attack, see below).</p><p>Additionally your unarmed attack may be enchanted using the enchant item ritual as though it were the weapon you chose.</p><p></p><p>That pretty much eliminates the need for any kind of unarmed-specialist class. Choose an existing class, take the feat, kick arse jacky chan style. It could probably do with an accompanying armor feat (ie - choose an armor, you're treated as wearing that armor even if you are not).</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 4900101, member: 5890"] I think that a lot of feat holes could easily be patched by removing racial, class and power source requirements from existing feats. There's way, way, way too many feats that are only used by one build of one class of one race. Apart from that Unarmed mastery Heroic Choose one melee weapon when you take this feat. Whenever you have sufficient free hands to wield that weapon, and you make an unarmed melee attack, you may choose to make the attack as if armed with that weapon (including any bonuses you may gain from circumstances such as your classes, path, race, feats or enchantments to your unarmed attack, see below). Additionally your unarmed attack may be enchanted using the enchant item ritual as though it were the weapon you chose. That pretty much eliminates the need for any kind of unarmed-specialist class. Choose an existing class, take the feat, kick arse jacky chan style. It could probably do with an accompanying armor feat (ie - choose an armor, you're treated as wearing that armor even if you are not). [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What feats need to be added to the game?
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