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General Tabletop Discussion
*Pathfinder & Starfinder
What feats need to be added to the game?
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<blockquote data-quote="Zinovia" data-source="post: 4900602" data-attributes="member: 57373"><p>You are quite right that there are some different multiclass options added in those books. I wasn't aware of all of those. They don't entirely address the problem of multiclassing within the same power source, but it's a sign that the designers are aware of the issue. </p><p></p><p>i.e. <strong>Divine Healer</strong> [Multiclass Cleric]</p><p>Prerequisite: Wis 15</p><p>Benefit: You gain training in the Heal skill. You gain the cleric’s Healer’s Lore class feature. In addition, you can wield cleric implements.</p><p><em>First published in Divine Power.</em></p><p></p><p>That's pretty good, but what if I'm an invoker who would like to pick up that daily Healing Word granted by Initiate of the Faith? This alternate MC feat gives you Healer's Lore, which is really nice, assuming you have a healing power. You'd have to take a power swap feat to pick one up to benefit from that ability. According to the Compendium, Invokers get two powers with the healing keyword, at levels 22 and 25. </p><p></p><p>The wizard alternate MC feat grants the Ritual Caster feature. That's interesting - I may have to see if the warlock who actually spent a feat on ritual casting would rather MC to wizard using that. In any case, that's not bad, although I'd probably still allow people to choose a different skill when taking the PH multiclass feats if they are already trained in the primary. It's just not an option for my RPGA play. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>These feats also beg the question of whether you are allowed to take more than one multiclass feat if it's for the same class. Can you be both a Learned Spellcaster and an Arcane Initiate? I would allow it in my own game, but what do the rules say?</p><p></p><p>As for making other races more viable for different classes, I think you could make most any combination work, provided you weren't trying to totally optimize your character. Perhaps you could add some race specific feats to allow them to be better at certain classes that fit well for thematic reasons, but not so well mechanically. Drow priestesses perhaps? Anything more extreme like allowing a floating stat bonus would be beyond the realm of feats and gets into house rules territory.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 4900602, member: 57373"] You are quite right that there are some different multiclass options added in those books. I wasn't aware of all of those. They don't entirely address the problem of multiclassing within the same power source, but it's a sign that the designers are aware of the issue. i.e. [b]Divine Healer[/b] [Multiclass Cleric] Prerequisite: Wis 15 Benefit: You gain training in the Heal skill. You gain the cleric’s Healer’s Lore class feature. In addition, you can wield cleric implements. [i]First published in Divine Power.[/i] That's pretty good, but what if I'm an invoker who would like to pick up that daily Healing Word granted by Initiate of the Faith? This alternate MC feat gives you Healer's Lore, which is really nice, assuming you have a healing power. You'd have to take a power swap feat to pick one up to benefit from that ability. According to the Compendium, Invokers get two powers with the healing keyword, at levels 22 and 25. The wizard alternate MC feat grants the Ritual Caster feature. That's interesting - I may have to see if the warlock who actually spent a feat on ritual casting would rather MC to wizard using that. In any case, that's not bad, although I'd probably still allow people to choose a different skill when taking the PH multiclass feats if they are already trained in the primary. It's just not an option for my RPGA play. :( These feats also beg the question of whether you are allowed to take more than one multiclass feat if it's for the same class. Can you be both a Learned Spellcaster and an Arcane Initiate? I would allow it in my own game, but what do the rules say? As for making other races more viable for different classes, I think you could make most any combination work, provided you weren't trying to totally optimize your character. Perhaps you could add some race specific feats to allow them to be better at certain classes that fit well for thematic reasons, but not so well mechanically. Drow priestesses perhaps? Anything more extreme like allowing a floating stat bonus would be beyond the realm of feats and gets into house rules territory. [/QUOTE]
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What feats need to be added to the game?
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