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What *feel* did OD&D/Basic D&D/1E/2E have compared to 3E?
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<blockquote data-quote="Henry" data-source="post: 1746651" data-attributes="member: 158"><p>OD&D - rough around the edges, unmistakeable charm, so new it defies description. The simple fact of its innovation in the published game category absolves it of a multitude of sins of incompleteness.</p><p></p><p>Basic D&D - simple to use, ridiculously easy for a pre-teen child to pick up and use, a perfect gateway drug for the hobby. It was typified by simply laid out but easily expandable dungeon and wilderness crawls, laced with seeds for roleplay, though not a lot of mature themes.</p><p></p><p>Advanced D&D - The feel I got was at first one of overwhelming complexity; when I was 12, I assumed that EVERY rule in the book was supposed to be used, though I did no such thing. It has the feel of a tome of forbidden lore, written almost stream-of-consciousness by a college professor who could organize their thoughts a few days in advance, but not a few months; therefore, each topic was laid out well, but each section was quite freeform in organization. Games were piles of addendums that somehow despite the complexity seemed to fit together well.</p><p></p><p>AD&D 2nd edition - AD&D simplified, it was the first time that experience was gauged in the rules not just by conquests but by accomplishments. The feel was like Roger Moore described in a Dragon Magazine article before it was ever released - 1st edition was like a hastily put together flyer of a store, implying sweet secrets and hidden bargains; 2nd edition was like that same store flyer cleaned up, professionally laid out, and sterilized of all of its "hidden bargain" nature.</p></blockquote><p></p>
[QUOTE="Henry, post: 1746651, member: 158"] OD&D - rough around the edges, unmistakeable charm, so new it defies description. The simple fact of its innovation in the published game category absolves it of a multitude of sins of incompleteness. Basic D&D - simple to use, ridiculously easy for a pre-teen child to pick up and use, a perfect gateway drug for the hobby. It was typified by simply laid out but easily expandable dungeon and wilderness crawls, laced with seeds for roleplay, though not a lot of mature themes. Advanced D&D - The feel I got was at first one of overwhelming complexity; when I was 12, I assumed that EVERY rule in the book was supposed to be used, though I did no such thing. It has the feel of a tome of forbidden lore, written almost stream-of-consciousness by a college professor who could organize their thoughts a few days in advance, but not a few months; therefore, each topic was laid out well, but each section was quite freeform in organization. Games were piles of addendums that somehow despite the complexity seemed to fit together well. AD&D 2nd edition - AD&D simplified, it was the first time that experience was gauged in the rules not just by conquests but by accomplishments. The feel was like Roger Moore described in a Dragon Magazine article before it was ever released - 1st edition was like a hastily put together flyer of a store, implying sweet secrets and hidden bargains; 2nd edition was like that same store flyer cleaned up, professionally laid out, and sterilized of all of its "hidden bargain" nature. [/QUOTE]
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What *feel* did OD&D/Basic D&D/1E/2E have compared to 3E?
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