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What *feel* did OD&D/Basic D&D/1E/2E have compared to 3E?
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<blockquote data-quote="Thornir Alekeg" data-source="post: 1746869" data-attributes="member: 15651"><p>Thinking about this, I'm not sure if there was a distinct feel to a particular edition of the game for me, it was more how I was changing as I grew up.</p><p></p><p>I came into D&D with the Basic Set (not really sure why the cover art matters, were there significant changes between the different sets?). At that time it was just so cool (in a nerdy kind of way, of course). Everything was new, I had no idea what green slime was or how I could defeat it - it was all an adventure! </p><p></p><p>With AD&D we graduated to a more, what we thought of as mature, game. More rules, more monsters, more choices, more magic. We powergamed like never before. We chose gods from Deities and Demigods to slay and took their cool weapons to kill other gods.</p><p></p><p>We all moved on to 2nd Edition when it came out. We were disapponted many of our suggestions that we submitted through Dragon magazine didn't make it into the game. Some things were a little awkward to use, but it was still D&D and we loved the game. During this time we grew up a little more - powergaming became less important, character development came to the forefront a little more. I know the mechanics sucked, but I credit the Non-Weapon Proficiencies for some of this change. The idea that our characters were more than their combat abilities was novel and started adding depth.</p><p></p><p>When 3rd edition came out it was a mixed blessing. The improved mechanics were great, but we had only recently started a new group with a bunch of newbies who we suddenly had to reteach the new rules (and my wizard lost a boatload of XP in the conversion <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> ). We struggled to adapt for a while but in the end the game went on, and we had as much fun as we ever did playing. </p><p></p><p>I don't believe that any new product out there could recapture the feel of the earlier editions, unless it come with something to make me a kid again. I will analyze the rules, make changes, criticize things I think are stupid or broken and in the end play my characters the same way I do, just using different mechanics. Each edition of the game has affected how I play, it has been an evolution and, no matter what, I will never be able to go back to what I was.</p><p></p><p>Remember the wonder of Intellivision or Coleco-vision? It was SOOO cool - Did you get the same feeling about PlayStation2, or was it different because you have grown up and so have your expectations?</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 1746869, member: 15651"] Thinking about this, I'm not sure if there was a distinct feel to a particular edition of the game for me, it was more how I was changing as I grew up. I came into D&D with the Basic Set (not really sure why the cover art matters, were there significant changes between the different sets?). At that time it was just so cool (in a nerdy kind of way, of course). Everything was new, I had no idea what green slime was or how I could defeat it - it was all an adventure! With AD&D we graduated to a more, what we thought of as mature, game. More rules, more monsters, more choices, more magic. We powergamed like never before. We chose gods from Deities and Demigods to slay and took their cool weapons to kill other gods. We all moved on to 2nd Edition when it came out. We were disapponted many of our suggestions that we submitted through Dragon magazine didn't make it into the game. Some things were a little awkward to use, but it was still D&D and we loved the game. During this time we grew up a little more - powergaming became less important, character development came to the forefront a little more. I know the mechanics sucked, but I credit the Non-Weapon Proficiencies for some of this change. The idea that our characters were more than their combat abilities was novel and started adding depth. When 3rd edition came out it was a mixed blessing. The improved mechanics were great, but we had only recently started a new group with a bunch of newbies who we suddenly had to reteach the new rules (and my wizard lost a boatload of XP in the conversion :mad: ). We struggled to adapt for a while but in the end the game went on, and we had as much fun as we ever did playing. I don't believe that any new product out there could recapture the feel of the earlier editions, unless it come with something to make me a kid again. I will analyze the rules, make changes, criticize things I think are stupid or broken and in the end play my characters the same way I do, just using different mechanics. Each edition of the game has affected how I play, it has been an evolution and, no matter what, I will never be able to go back to what I was. Remember the wonder of Intellivision or Coleco-vision? It was SOOO cool - Did you get the same feeling about PlayStation2, or was it different because you have grown up and so have your expectations? [/QUOTE]
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What *feel* did OD&D/Basic D&D/1E/2E have compared to 3E?
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